DownhillMadness now only $9.99!
Try out this one-of-a-kind game with totally unique game mechanics! Now only $9.99. Quake 3 meets Golf meets Plinko, with a scoresheet like Yahtzee! You won't find a game like this anywhere else!
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Try out this one-of-a-kind game with totally unique game mechanics! Now only $9.99. Quake 3 meets Golf meets Plinko, with a scoresheet like Yahtzee! You won't find a game like this anywhere else!

Right now, 60% off of DownhillMadness, one of the more original games you may ever play, created over half a year by a solo indie dev. Have fun and try it out!

DownhillMadness is now 50% off for one week! This includes the brand new step-by-step tutorial that explains how to play! Enjoy this work of art for yourself, with gameplay mechanics completely unique to this game!

We have just released a major Tutorial Update for DownhillMadness! In response to several reviews of the game on youtube and twitch that made it clear players were having difficulty understanding the game mechanics, we've created a new fox guide to walk you through every part of

This small update makes arcade mode more fun to play and fixes a broken HUD element during arcade. - Put the firinghouse closer to the goals on FractalRivers map - Fixed the average score multiplier display on the HUD so it works during arcade mode - Covered the 10xs on a couple

Added more arrows and "LEVEL 1" and "LEVEL 2" indicators to help players find the first levels in adventure mode.

This minor update includes optimizations to make the visuals easier on the eyes: - Made some light sources less bright and blinding - Brightened lighting to remove super dark areas in shadows, so it's easier to see on every level - Improved camera contrast and brightness settings

Today's update includes many useful improvements, especially for new players. The tutorial was rebuilt from scratch, gamepad controls improved, movement improved, objectives made more obvious, and a couple HUD improvements. Full list below: - Training level redone to be faster an

Improved lighting so it's less dark on CapybaraTemple and TrafficPlinko levels.

Today we're adding a small update, mostly based around making the game mechanics more clear to the player. We've added text inside the first 3 levels explaining more details about how to play as you learn. This should make the game mechanics much more clear to new players.

This update makes the game much more accessible to beginners, and streamlines the training and finding the first few levels to play, based on player feedback we've gotten. - Easier to find first levels, with arrows on the ground that show the right path to take so you can get sta

DownhillMadness is out today! Get ready for an epic adventure in DownhillMadness, the thrilling first-person game that combines skill-based physics simulation with unique game mechanics. Immerse yourself in a mystical and surrealist world, brought to life with cutting-edge graphi

DownhillMadness is ready for launch on Feb 27th! This 3rd update before launch includes a lot of polishing, bug fixes, and several new levels. Here is a full list of the changes in this sizable update: Redid tutorial text to include controller buttons in explanations Forcefield d

This new update fixed many UI issues and includes gamepad support as well as many other quality of life improvements to DownhillMadness. Here is the full changelog: Added gamepad default mappings and support for gamepad functionality Fixed aiming coordinates to show only one deci

Many fixes and improvements have been added after our first round of beta-testing. Here's the full changelog: Migrated project from unreal engine 5.1 to 5.1.1 which fixed the click-drag functionality of the wall-mounted UI widgets Motion blur system repaired, huge visual improvem

The Windows version of DownhillMadness is almost ready to play! The finishing touches are being put on this brand new game while the steam store is being prepared for the upcoming release. DownhillMadness will release in mid to late February, just a few weeks from today! Downhill