Today's update includes many useful improvements, especially for new players. The tutorial was rebuilt from scratch, gamepad controls improved, movement improved, objectives made more obvious, and a couple HUD improvements. Full list below:
- Training level redone to be faster and more gameplay-like
- Firinghouse now has virtual screen listing all challenges on current level
- Edited training messages and text at savegame doors to be more concise
- Changed default ball trail lifetime to 4 seconds to prevent viewport from having too many trails
- Changed default hand style to chrome, it's shiny!
- Added loading messages that say what is being loaded next for training and menu selection areas
- Removed "new record!" notification which was flooding the screen
- Added "New Trophy Point!" which shows on the HUD when a new trophy point has been earned
- Changed the collectable fox area light from blue to orange
- Added the training level to the arcade mode map rotation
- Training level trophy points now count toward the main game
- All tooltips automatically detect whether you're using gamepad or keyboard and display only relevant information
- Added "Door unlocked!" notification when an adventure mode door unlocks
- Changed around some door unlock values to make the level selection area easier to navigate
- Improved movement mechanics including slower speeds during surfing
- Running, flying, and surfing are all much more intuitive to do with the controller
- Activating sprinting by clicking L-stick on the gamepad now toggles so you don't have to hold it
- Improved controller stick sensitivity settings
- Fixed overhead satellite camera position on ForestPlinko
- Made a caged-in walking path to the tutorial level, so you actually walk there instead of just warping around confusingly
- Added 2047 lore