Many fixes and improvements have been added after our first round of beta-testing. Here's the full changelog:
- Migrated project from unreal engine 5.1 to 5.1.1 which fixed the click-drag functionality of the wall-mounted UI widgets
- Motion blur system repaired, huge visual improvement, and options slider now saves value permanently
- Mouse sensitivity value saves permanently in options menu, and inverted mouse option selection saves permanently too
- Intro messages added to menu area explaining menu area and wasd movement, similar messages removed from training level
- Guns added to training level
- Pause and options menu is now the normal 'esc' key instead of 'q'
- Reworked info messages for tutorial area to be more brief
- Tutorial automated balls fire earlier so it's more exciting and gives a chance to use the blower/forcefield tools to direct them around for practice
- Balls destroyed in 0x ponds do not count as a ball scored (but now the user average return isn't dragged down by a 0x score during a run...)
- Now shows ammo cost for that gun in the gun name
- Pause menu has improved look with new logo
- Music options menu 'stop' button works properly on every level to stop level music and play only one song at a time
- Zoomed out some overhead satellite cameras
- Fixed multiplier average HUD display to include multiplier hoops
- Trophy plinth scorecard moved upward, 50+ scores area of scorecard is highlighted, medals have legend instead of individual text labels
- Fixed fastest 100 ball plat medal incorrectly displaying as gold
- "num 10x balls" challenge is now "num 10x+ balls" and includes any scores 10x or over including multiplier hoops, and also now functions correctly
- In-game scoresheet now shows number of trophy points and has a medal legend too
- Fixed firing house so you can't sit up on the beams to cheat, changed crouchlock and crouching so you fall if you fire bullets, cosmetic updates to firinghouse
- Crosshair has coordinates around it that can be disabled in the options menu and that setting choice is permanently saved
- Added listing that shows most recent score combo and income for last ball scored in the HUD
- Timer now doesn't begin in adventure mode until the first shot is fired
- Added "retry level" doorway that appears only in adventure mode levels firing house
- Added "You discovered a fox" notification when a fox is discovered for the first time on a map
- Arcade mode now unlocked only after 200 trophy points have been scored in Adventure mode