Clockwork Empires

Gaslamp Games, Inc.

Released
Oct 26, 2016
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Ending the sale of Clockwork Empires

    Since Gaslamp Games shut down regular operations at the end of 2016, and as PC gaming hardware and software has changed since Clockwork Empires’ release, we feel that we can no longer adequately support the game. We’re going to cease the sale of Clockwork Empires on Steam or any

  2. Developer post

    Clockwork Empires 1.0D experimental released

    We've pushed the 1.0D experimental patch of Clockwork Empires live to the Experimental branch! To access this experimental patch, right-click on Clockwork Empires, select "properties", find the "BETAS" tab, and select "Experimental". Beware though, we will change this version of

  3. PC Gamer

    Clockwork Empires review

    A band of steampunky colonists lands on foreign shores. Their task: to build houses, chop trees, and civilize these barbaric pastures for cog and country. As they expand their settlement they upset the soil, every footfall in danger of waking The Things Beneath. Steampunk and Lov

  4. Developer post

    Steam Trading Cards now active for Clockwork Empires

    We've just switched on Steam Trading Cards and all the little bits and bobs that come along with them for Clockwork Empires. So now you may find: fun badges to display your affection for colonial management emoticons for important concepts like fishpeople, cannibalism, and longpo

  5. Developer post

    Hotfix for Clockwork Empires 1.0 now live

    Just a few minor things to clean up before we get back to more substantial patch content! FIXED: some incorrect tooltip descriptions for ingredients required for producing certain modules FIXED: possible to get into a state where tutorial won't advance if too much time passes bef

  6. Rock, Paper, Shotgun

    Wot I Think: Clockwork Empires

    Could it be that Clockwork Empires , a town management sim concerning a life of toil and struggle against nightmarish entities on a strange new frontier, is so dedicated to its theme that is has deliberately conspired to drive me mad? The thought occurred to me often, as I gibber

  7. Developer post

    Clockwork Empires 1.0 - Now Out Of Early Access

    Clockwork Empires version 1.0 has emerged, glistening, from its development-spore and launched on Steam! We are out of Early Access and into the wild frontier that calls for Colonial Bureaucrats to manage bustling colonies and chop down all the trees and maybe start a cult maybe

  8. Rock, Paper, Shotgun

    Clockwork Empires Springs Out Of Early Access Today

    Clockwork Empires , the Lovecraftian colony management game from the creators of Dungeons of Dredmor, has been swelling like a fungal bloom in the cellar of Early Access. Today, it’s ready to emerge. It’s the kind of game I’m surprised to realise I haven’t already spent fifty hou

  9. PC Gamer

    The Clockwork Empires launch trailer is a tale of colonial misery and madness

    The neo-Victorian Cthulhu colony simulator Clockwork Empires comes out tomorrow, which means we have just one more chance to watch a video of digital settlers working toward a happy, prosperous life, only to fall prey to incompetent middle management and the otherworldly clutches

  10. Rock, Paper, Shotgun

    Clockwork Empires Leaving Early Access This Month

    Dungeons of Dredmor devs Gaslamp Games are almost ready to launch their next game, Clockwork Empires . I see you turn to your pal and tap your temple in a crude “the old dear’s off her nut” gesture, because you remember it came out years ago, but nah that’s all been ‘ earliest ac

  11. PC Gamer

    Clockwork Empires, the eldritch horror colony simulator, will be out this month

    Clockwork Empires , the "colony explosion simulator" that mashes together The Sims and Cthulhu in a strange, steampunk world, has been in Early Access for a couple of years now. It's undergone a number of updates over that span, including one in which Frontier Naturalist and Man

  12. Developer post

    BETA 55A HOTFIX NOW ON DEFAULT BRANCH OF CLOCKWORK EMPIRES

    A few small problems have been addressed in Beta 55A via your friend, and mine, the Hotfix. This has been pushed to the default branch, so you should not need to switch to the experimental branch on Steam. Changes: added disturbance tooltip balance: Bricabrac Prices of certain wa

  13. Developer post

    CLOCKWORK EMPIRES BETA 55: ONWARD! FOR QUEEN AND EMPIRE

    Beta 55 of Clockwork Empires, "ONWARD! FOR QUEEN AND EMPIRE", is now available on Steam. Major player-facing additions this month: implemented an Office Supply system to replace the upkeep system added biome unlocking redid guns & ammo (pew pew) added madness and enraged stat

  14. Developer post

    BETA 54C OF CLOCKWORK EMPIRES NOW ON EXPERIMENTAL BRANCH

    Beta 54C of Clockwork Empires has now been posted to the experimental branch on Steam. Amongst other things, this fixes the bug where modules will mysteriously stop working in workshops, which I know has plagued many of you: we finally got a save game where this showed up and wer

  15. Developer post

    BETA 54B NOW ON EXPERIMENTAL BRANCH ON STEAM

    Clockwork Empires Beta 54B has now been posted to the Experimental Branch on Steam. Major changes include the removal of repair trunks, and... well, honestly, a heck of a lot of things - we're not even sure where to summarize; however, it's a heck of a lot better. As always, expe

  16. Developer post

    CLOCKWORK EMPIRES BETA 54: "YES, INSPECTOR"

    Beta Build 54 of Clockwork Empires, "Yes, Inspector", is now available on Steam! MAJOR PLAYER-FACING CHANGES: added a new Mine system improved Naturalist’s Office improved Public House added a Training Academy lights! many UI improvements vast & sweeping Upkeep rebalancing Ga

  17. Developer post

    BETA 53C NOW ON EXPERIMENTAL BRANCH

    Beta 53C of Clockwork Empires is now on the experimental branch on Steam! On a... Thursday. Hmm. This is basically a release candidate for a Full Release tomorrow, so please bludgeon it to death and send us those bug reports. Changes: meat from when animals 'butcher' a corpse ins

  18. Developer post

    CLOCKWORK EMPIRES BETA 53B NOW ON EXPERIMENTAL BRANCH

    Beta 53B of Clockwork Empires is now on the Experimental Branch on Steam. Major Changes: added lights Naturalist's office overhauled (not quite done): Naturalists can be set to Scout, Hunt, or Survey Minerals. Related: ore vein distribution on map has been redone. colonists with

  19. Developer post

    CLOCKWORK EMPIRES BETA 53: "A JUNCTURE MOST UNNATURAL" NOW RELEASED

    Beta Build 53 of Clockwork Empires, "A Juncture Most Unnatural", is now available on Steam! MAJOR PLAYER-FACING CHANGES: added many event arcs, including REDACTED civilians will now fight to protect themselves (just not as well, or as long, as soldiers) added upkeep to buildings

  20. Developer post

    CLOCKWORK EMPIRES BETA 52F NOW IN EXPERIMENTAL BRANCH

    Beta 52F of Clockwork Empires is now on the experimental branch on Steam. Consolidated changelog for Beta 52F added smarter tooltip anchoring code added anchored tooltips for emotion bars which should cause fewer issues. added a major event arc Graveyards are now use fixed zone s