Developer postOriginal post (opens in a new tab)

Hotfix for Clockwork Empires 1.0 now live

Just a few minor things to clean up before we get back to more substantial patch content!

  • FIXED: some incorrect tooltip descriptions for ingredients required for producing certain modules
  • FIXED: possible to get into a state where tutorial won't advance if too much time passes before conditions for advancement are met
  • FIXED: removed mention of assigning overseers to stockpiles from tutorial (this can't be done)
  • FIXED: gold reward bar now defaults drops at start position rather than map center
  • FIXED: various text typos
  • FIXED: a certain type of REDACTED will no longer get stuck inside buildings
  • Cleaned up the embark screen a bit.
  • FIXED: crash demolishing a house
  • FIXED: some achievements

Thanks to everyone for letting us know about these issues so we could sort them out quickly.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 1419645 · public branch

    Steam updated · First observed