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CLOCKWORK EMPIRES BETA 52F NOW IN EXPERIMENTAL BRANCH

Beta 52F of Clockwork Empires is now on the experimental branch on Steam.

Consolidated changelog for Beta 52F

  • added smarter tooltip anchoring code
  • added anchored tooltips for emotion bars which should cause fewer issues.
  • added a major event arc
  • Graveyards are now use fixed zone size system (like farms)
  • improved "shoo animal" job; it will work more effectively now
  • airships now crash in more varied locations
  • 2x button, workshops, offices, houses, and commodities buttons now highlight when in use
  • "Ceramics" skill is now "Stoneworking" (In future builds its scope will be expanded to include mining)
  • the following jobs will now show progress bars: Finish Upkeep, Clear Object, Deconstruct Building, Deconstruct Module, Flatten Terrain
  • Master/W-tier upkeep trunk commodities now show the actual number being produced in their recipe
  • balance: immigration is more likely to give you lots of characters if you have significant excess capacity
  • balance: civilian colonists will get more negative memories from combat
  • balance: seeing eldritch horrors is now more terrifying
  • balance: inactive workshops/offices do not require upkeep
  • FIXED: module tooltips now persist across save/load
  • FIXED (52E): immigration count errors
  • FIXED (52E): foreign office not resetting missions
  • FIXED: Rogue Stahlmarkian would stay forever
  • FIXED: tutorial window sticks around when game is shut down, causing crashes
  • FIXED: leftover jobs showing up in jobs menu after starting new game, quitting to main menu, starting new game again

Enjoy your weekend,

-- Gaslamp Games