Beta 52F of Clockwork Empires is now on the experimental branch on Steam.
Consolidated changelog for Beta 52F
- added smarter tooltip anchoring code
- added anchored tooltips for emotion bars which should cause fewer issues.
- added a major event arc
- Graveyards are now use fixed zone size system (like farms)
- improved "shoo animal" job; it will work more effectively now
- airships now crash in more varied locations
- 2x button, workshops, offices, houses, and commodities buttons now highlight when in use
- "Ceramics" skill is now "Stoneworking" (In future builds its scope will be expanded to include mining)
- the following jobs will now show progress bars: Finish Upkeep, Clear Object, Deconstruct Building, Deconstruct Module, Flatten Terrain
- Master/W-tier upkeep trunk commodities now show the actual number being produced in their recipe
- balance: immigration is more likely to give you lots of characters if you have significant excess capacity
- balance: civilian colonists will get more negative memories from combat
- balance: seeing eldritch horrors is now more terrifying
- balance: inactive workshops/offices do not require upkeep
- FIXED: module tooltips now persist across save/load
- FIXED (52E): immigration count errors
- FIXED (52E): foreign office not resetting missions
- FIXED: Rogue Stahlmarkian would stay forever
- FIXED: tutorial window sticks around when game is shut down, causing crashes
- FIXED: leftover jobs showing up in jobs menu after starting new game, quitting to main menu, starting new game again
Enjoy your weekend,
-- Gaslamp Games