1941 - Operation Barbarossa

Antti Suni

Released
Jan 6, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Optional rules development - first update

    The original board game rules supported several 'optional rules' which could be taken to use in any combination in addition to the standard rules. In this update groundwork is laid for implementing such optional rules in this digital version as well. However, this update actually

  2. Developer post

    Usability improvements for scrolling and mini-map zooming

    - Implement map scrolling via down-held-mouse-wheel-drag. - Implement zoom of mini-map via mouse wheel over it. - Improved scrolling from mini-map click to be smoother.

  3. Developer post

    Fixed some achievement trigger conditions

    Fixed city-capturing achievements to not trigger when watching recording. Fixed achievement on almost-safe odds exchange ("Even Safe Can Be Sorry") to not trigger when attacker did not lose a unit after all due to all attackers being at least triple strength compared to defender

  4. Developer post

    Fixed a crash on recording playback + other defects

    Recording playback would crash if a combat event included units on the very edge of the map - fixed. The Axis non-rail portion of the supply line was not correctly reduced to one on muddy weather (turn 5) - fixed. Supply sources on map edges (east / west) were not checked for bei

  5. Developer post

    Fixed recording airpoints + die roll being covered

    Recording showed erroneously separate events for air points usage within combat, which could cause remaining air point amounts to be wrong (even go negative). Swapped recording playback and combat ratio dialog locations on playback to prevent the playback form from covering the d

  6. Developer post

    Fix reinforcements/destroyeds clearing on load game

    Fix clearing lists of reinforcements and destroyed pieces on load game. Without this (especially after viewing a record playback) there could appear duplicate units as reinforcements.

  7. Developer post

    Fixed hexside between 1522 and 1622 and achievement triggering on recording

    The hexside between 1522 and 1622 did not have a railroad in all cases, now fixed. The achievement "Moving On Rails" could be erroneously triggered when watching a recording playback, where the player who did the recording triggered the achievement.

  8. Developer post
  9. Developer post

    Playback of recorded events supported!

    Major new feature in this update is the recording and playback support. This is especially helpful for players playing by email and thus not directly witnessing the actions of the other player. Now, when the game is saved, the save file also includes a recording of all the events

  10. Developer post

    Fixed rail capacity + added mouse wheel scrolling

    Fixed rail capacity calculation. Now it correctly counts Soviet capacity to be 8 units of any type, meaning 8 units in total, not 8 units of every type (24 units in total) as it was before. Also for Axis units it now correctly allows 3 Corps units or 1 Group or 1 Army, where it p

  11. Developer post

    Improved guidance on video installation issues

    To support (die roll) videos, the game may need to install a codec. It tries to do this automatically on initial startup or when the user runs the menu item Options->Video->Test and in resulting dialogs selects to (Re-)install the video codec. However, on modern Windows OS'

  12. Developer post
  13. Developer post

    Fixed reinforcements movement halving by weather + shock unit movement status

    Fixed reinforcements and replacements not having movement halved on turn 5 (mud), fixed 'moved' status to not reset on combat phase start (affects shock units - without this fix they erroneously got full attack strength even when they had moved during the previous movement phase.

  14. Developer post

    Fixed terrain errors (rough/forest) on hexes 1511, 1512, 1518, 1618 and 1619.

    The southern edge of the rough area northwest of Moscow was erroneously handled as if it were forest (hexes 1511 and 1512). The small forest north of Minsk was erroneously handled as if it were rough (hexes 1518, 1618 and 1619). Now both of these have been fixed.

  15. Developer post

    Improve advance/exchange dialog usability by adding a selected piece preview.

    Improved advance/exchange dialog usability by adding a selected piece preview to the bottom left corner. Also made some tweaks to hopefully reduce / remove the cases where the background image is rendered above the text strings, preventing selection.

  16. Developer post

    Fixed unit details view in Combat Ratio Breakdown Dialog to be cleared on close.

    In the Combat Ratio Breakdown Dialog the middle section shows a detail graphic from any unit selected in the lists. If a unit was selected and details shown, then the dialog closed, on a subsequent opening of the dialog, this previously shown unit was still shown in the details a

  17. Developer post

    Fixed achievement trigger criteria for west/east edge reaching.

    The 'Are We In Berlin Soon?' and 'Did We Miss Moscow?' achievements didn't trigger on correct columns - the first was triggered on column 28 only when it was supposed to be triggered on columns 27 and 28, while the second was triggered on column 2 when it was supposed to be trigg

  18. Developer post

    Steam Achievements Support

    When used via Steam, the game can integrate to Steam (achievements) using the Steamworks SDK. To access this, the game on execution extracts two necessary DLLs to its runtime directory. These DLLs are called steam_api.dll and libSteamWrapper.dll. If the extraction or usage of the

  19. Developer post
  20. Developer post

    Fix release status in About dialog

    Fixed the release status in the About dialog to correctly show as 'Released' without an expiration date.