Quest Playtest Is Live: Blaster Rework + bHaptics Update
The Quest port has entered playtesting CRYODEATH is running on standalone Quest, and we are opening it up to play testers. Join the CRYODEATHVR Discord: Our Website: Panic Point Games | VR Horror Game Studio & Indie Publisher Sign up on either and we will get you onto the Que
The Quest port has entered playtesting
CRYODEATH is running on standalone Quest, and we are opening it up to play testers.
Join the CRYODEATHVR Discord:
Our Website:
Panic Point Games | VR Horror Game Studio & Indie Publisher
Sign up on either and we will get you onto the Quest Playtest.
What is new in this update
bHaptics integration
bHaptics is now supported. The world around you now lands on your body, not just in your ears.
The blaster has been completely reworked
Rebuilt from the ground up. New projectile behaviour, new feedback, new feel. It has gone from a thing you hold to a companion that is genuinely satisfying to fire.
UI overhaul
The interface has been redesigned and the text reworked, so menus and prompts are far easier to read in headset.
Map rework
The map has been rebuilt for better performance and a noticeably higher quality look.
Hand calibration
You can now calibrate your hands in game, so CRYODEATH fits properly across the range of VR headsets people are playing on.
Performance overhaul
A broad optimisation pass across the whole game.
Options now persist
Your settings save between sessions. No more setting everything up again at the start of every playthrough.
Lighting fixes
Lighting has been corrected across the board.
Fixes
Fixed certain levels not loading correctly and dropping players into a black screen
And lots and lots of tiny fixes
Keep it coming
This build exists because testers told us what broke. If you are joining the playtest for the quest version, report everything you hit. It all gets read. And if you are new to the steam version - come to the discord tell us what you love the most (or hate) and get some of your ideas added to the game!




