33% off Sky Base Venus during the Steam Summer Sale!
Sky Base Venus is being discounted 33% for the 2024 Steam Summer Sale! (June 27 to July 11)
Sky Base Venus is being discounted 33% for the 2024 Steam Summer Sale! (June 27 to July 11)

Sky Base Venus is being discounted 33% for the 2024 Steam Summer Sale! (June 27 to July 11)
Sky Base Venus is being discounted 33% for the 2024 Steam Summer Sale! (June 27 to July 11)
- Misc updates
- Misc updates
Sky Base Venus is being discounted 20% for the Steam Spring Sale! (March 14 to March 21)
Sky Base Venus is being discounted 20% for the Steam Spring Sale! (March 14 to March 21)
- Added difficulty settings (easy, normal, hard, very hard) that can be selected when starting a new game. - Changed resource graph to cover 120 hours (5 Earth days) instead of 24 hours.
- Added difficulty settings (easy, normal, hard, very hard) that can be selected when starting a new game.
- Changed resource graph to cover 120 hours (5 Earth days) instead of 24 hours.
Sky Base Venus is out NOW on Steam! Play the full game today!
Sky Base Venus is out NOW on Steam! Play the full game today!
After almost two years in the making, Sky Base Venus is set to RELEASE on January 22, 2024 ! Get ready to survive the skies of Venus!
After almost two years in the making, Sky Base Venus is set to RELEASE on January 22, 2024! Get ready to survive the skies of Venus!
- Added feature to resource tooltips to show the sources and sinks (in approx terms) for the resource over the previous 5 days. - Fixed graph display for energy to show kWh as units instead of MJ. - Fixed issue where right click didn't exit building mode - Fixed issue with percen
- Added feature to resource tooltips to show the sources and sinks (in approx terms) for the resource over the previous 5 days.
- Fixed graph display for energy to show kWh as units instead of MJ.
- Fixed issue where right click didn't exit building mode
- Fixed issue with percentages being less than 0% or greater than 100%.
- Fixed issue where the incorrect random number generator was being used to determine harvest success
- Fixed issue where the game could become unpaused unexpectedly if a series of goals were completed back-to-back.
- Added a time delay between goals in cases where goals are completed back-to-back.
- Fixed an issue where buildings could be selected while a popup was displayed.
- Fixed issue where spacebar could be used to unpause the game even though a popup was displayed. Normally, the popup must be closed in order to be able to unpause the game.
- Fixed issue where the popup dialog used when you don't have enaugh money for a shipment would temporarily close the Shipments From Earth window.
- Fixed an issue where the time of day would appear to be incorrect after loading a saved game.
- Fixed issue where the game would tell you that you didn't have enough funds for a shipment, when the screen showed that you had the exact amount of funds required.
- Changed so that when loading a saved game that had time compression settings that aren't supported any more, the lowest supported time compression is selected.
- Fixed issue where the sun would travel across the sky in unusual ways in certain circumstances, such as "flipping" between different sides of the sky or reversing course.
- Changed so that music tracks fade out as they finish.
- Fixed typo in welcome message.
- Fixed flight control and resource list UI elements so that they are properly aligned with the right-hand-side of the screen.
- Fixed issue where the "Shipments From Earth" UI screen would have text cut off by the right edge of the screen in some resolutions.
- Fixed issue where switching from fullscreen to windowed mode wouldn't change the resolution when it was supposed to, in some situations.
- Added many more goals to the game - Increased science target now that we have more goals - Changed to allow goals to be completed out of order - Changes to add helper text to show where the science progress indicator is. - Changes to make the animation for the Main Hud goal tex
- Added many more goals to the game
- Increased science target now that we have more goals
- Changed to allow goals to be completed out of order
- Changes to add helper text to show where the science progress indicator is.
- Changes to make the animation for the Main Hud goal text happen only after the goal popup is closed (so that the goal text is less likely to be overlooked).
- Fixed issue where UI elements wouldn't block building placement.
- Added design defects to the game. - Added feature to not allow hot/cold buildings to operate next to eachother. - Overhauled the pause and time compression UI elements to make it more obvious where they are, what they do, and how they work. - UI changes to make the top-middle U
- Added design defects to the game.
- Added feature to not allow hot/cold buildings to operate next to eachother.
- Overhauled the pause and time compression UI elements to make it more obvious where they are, what they do, and how they work.
- UI changes to make the top-middle UI elements less busy, and allow us to display information in a more consistent and easy-to-read manner.
- Changed the game to start out unpaused, and to unpause unconditionally when the goal popup is closed.
- Changes to make it clearer in the build menu when the user has insufficient resources to build a building.
- Added progress bar for science project.
- Added an obvious "Game Paused" text to the UI when the game is paused.
- Added expressive text for goal text in the main UI; made it animate when updated and made it easier to see.
- Turned off rainbows as they look odd at night in Sky Base Venus.
- Fixed lightning bolts not showing. Also fixed horizontal rain speed being too high.
- Changed so that map panning doesn't operate when alt-tabbed.
- Fixed tooltips for the resources above building buttons.
- Fixed battery scaling issue when loading saved game.
- Changed new game popup to make the point of the game more obvious.
Known Issues:
- Buildings can be placed when the cursor is over a non-interactive UI element (like a border), though this does not happen when the cursor is over a button.
- Changed hardware benchmark settings so that stronger GPU performance is needed for higher quality settings. This resolves an issue where the hardware benchmark would select settings that didn't perform well on some systems with the upgraded graphics.- Changed so that buildings
- Changed hardware benchmark settings so that stronger GPU performance is needed for higher quality settings. This resolves an issue where the hardware benchmark would select settings that didn't perform well on some systems with the upgraded graphics.- Changed so that buildings take time to be assembled. You can also cancel assembly and get back 100% of the resources and/or inventory item(s) you committed to it.
- Changed so you can see the percentage complete for a growing cycle in the Hydroponics Bay.
- Fixed issue where the Set Maximum for Resource dialog showed garbage numbers for the default value.
- Fixed issue where dumping resources would appear to yield mathematically incorrect results.
- Fixed issue where research projects would get MUCH easier after you tried them once (far beyond what was intended).
- Fixed an issue where the new estimated chance of success for a research project was incorrectly calculated.
- Reworked sky appearance.
- Reworked station graphics.
- Added FPS counter that can be turned on and off with the F9 key.
For Demo build 0.3.2: - Fixed issue where some resources were omitted from the resource list, and other resources were listed twice. - Fixed issue with disaster graphics not showing. For Demo build 0.3.1: - Fixed an issue where the Quit button on the Main Menu didn't work. For De
For Demo build 0.3.2:
- Fixed issue where some resources were omitted from the resource list, and other resources were listed twice.
- Fixed issue with disaster graphics not showing.
For Demo build 0.3.1:
- Fixed an issue where the Quit button on the Main Menu didn't work.
For Demo build 0.3:
- Improved appearance of clouds.
- Fixed issue where research labs wouldn't contribute science points when not working on a project.
- Added button to toggle UI feedback. - Fixed issue where the hide UI button didn't work, and changed it to F10 instead of delete. - Changed so that building tooltips show up on shipments from Earth screen. - Changes to address warning text being cut off. - Added sound effects to
- Added button to toggle UI feedback.
- Fixed issue where the hide UI button didn't work, and changed it to F10 instead of delete.
- Changed so that building tooltips show up on shipments from Earth screen.
- Changes to address warning text being cut off.
- Added sound effects to goal and planetary science mission complete popups, but only when these things were successful. Also added new visual effects for these dialogs when successful.
For Demo build 0.2.6: - Fixed issue where clicking goal popup would unpause the game even if another popup was displayed. - Made the science mission complete popup look less tall and narrow. - Changed so that science missions get easier the more you do them. - Capped the max esti
For Demo build 0.2.6:
- Fixed issue where clicking goal popup would unpause the game even if another popup was displayed.
- Made the science mission complete popup look less tall and narrow.
- Changed so that science missions get easier the more you do them.
- Capped the max estimated chance of success at 99%.
- Added a feature where resources are displayed in red in the planetary science screen if you don't have enough to start the project.
- Fixed issue where top UI bar tooltips didn't always display, depending on what part of the UI element you were hovering over.
- Fixed issue where building placement could happen even if a button was under the cursor, if a popup window was displayed.
For Demo build 0,2,5:
- Added functionality to allow changing shipment quantities 10 or 1000 at a time (you could already change them 100 at a time). Holding down Shift moves 10 every time you click the up or down button, holding down Ctrl moves 100, and holding down Alt moves 1000.
- Fixed an issue where the game would "forget" that Ctrl was held down if you clicked on a UI element (including text labels in the UI).
- Changes to address help text on the shipment screen being cut off in some resolutions. - Added support for WASD-style movement controls, as well as support for using the arrow keys to move around. - Changes to allow user to set maximum for a resource. - Fixed issue with battery
- Changes to address help text on the shipment screen being cut off in some resolutions.
- Added support for WASD-style movement controls, as well as support for using the arrow keys to move around.
- Changes to allow user to set maximum for a resource.
- Fixed issue with battery capacity increasing after loading a saved game.
- Changes to put the more important resources at the top of the resource list.
- Changed so that page up and page down can be used to zoom in and out, in addition to using the mousewheel.
- Updated/improved tooltips for flight control widget (including latitude, longitude, and altitude).
- Changes to make spacebar pause/unpause the game.
- Added tooltip to explain that certain buttons are disabled in the demo. - Reworked flight controls to use up/down buttons instead of sliders. - Added UI element to show the max sunlight fraction, both for your present altitude and latitude, and also for the altitude/latitude se
- Added tooltip to explain that certain buttons are disabled in the demo.
- Reworked flight controls to use up/down buttons instead of sliders.
- Added UI element to show the max sunlight fraction, both for your present altitude and latitude, and also for the altitude/latitude setpoints
Demo version 0.2.1: - Added hints to some goals - Changed so that new games will always start with a research option that doesn't require resources and doesn't require a specific latitude - Added plastics requirements to crew quarters - Increased starting money - Increased starti
Demo version 0.2.1:
- Added hints to some goals
- Changed so that new games will always start with a research option that doesn't require resources and doesn't require a specific latitude
- Added plastics requirements to crew quarters
- Increased starting money
- Increased starting income
- Changed default first shipment to ship more plastics
- Decreased starting science target
- Diminished how much the science target increases for each budget cycle
Demo version 0.2:
- Added some text to the help popup for the main UI screen telling you to set your condensers to only run when there's lots of sunlight.
- Changed so that sound isn't lost when you alt-tab.
- Fixed issue where demo lasted 1 year, rather than 10.
- Changed new game popup so that it's not a giant wall of text.
-Changed new game popup to not unpause when closed.
-Changed goal popup to unpause the game, if a goal was just completed.
- Limited the demo to 10 years (NOTE: the playtest is using the demo build).
- Added Wishlist buttons in various places.
- Added popup to explain limitations of the demo.
- Added quit screen for the demo.
- Changed so that you can set up the initial delivery of cargo for your colonists.
- Improved tooltips for Sulfuric Acid Decomposer and Plastics Factory to better explain how you can get their inputs.
- Changed game to pause when colonists are short on needs, rather than just going back to "normal" time compression.
- Fixed an issue where a building would be shown in red because it hadn't gotten a simulation tick yet.
- Fixed an issue with the resource flows for hydroponics bays not being shown in red when they weren't getting enough resources.
- Fixed batteries and hydroponics bays to not be highlighted in red when they are actually not short on resources (batteries in particular should never be highlighted in red, because they are never short on resources).
- Added simple goal system to help introduce the player to the game.
- Updated to Unreal Engine 5.2.
- Added optional analytics engine. This is ONLY enabled if you opt-in to it.
It seems I forgot to record my NextFest livestream -- doh! So here's a short impromptu livestream.
It seems I forgot to record my NextFest livestream -- doh! So here's a short impromptu livestream.
This is a very short test stream to debug some issues.
This is a very short test stream to debug some issues.
Hi all! I'm going to host another off-the-cuff test livestream in preparation for Steam NextFest.
Hi all! I'm going to host another off-the-cuff test livestream in preparation for Steam NextFest.
Hello all! I'm going to host a couple of livestreams during Steam NextFest. This is the second of them! Drop by to chat, ask questions, or just listen in as I show off Sky Base Venus and talk about its development. See you there!
Hello all!
I'm going to host a couple of livestreams during Steam NextFest. This is the second of them! Drop by to chat, ask questions, or just listen in as I show off Sky Base Venus and talk about its development.
See you there!