Siegebreaker

Immortal Forge · indie.io

Released
Jul 19, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Siegebreaker: 60% Off in the Steam Summer Sale!

    Siegebreaker is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.

  2. Developer post

    Update 1.1.1

    BALANCE - Moderately reduced the difficulty of Normal - Slightly reduced the difficulty of Heroic

  3. Developer post

    Official Publisher Announcement

    We're excited to announce that Siegebreaker has partnered with indie.io! Siegebreaker will be joining indie.io's excellent catalog of games, available here: We chose indie.io as they have a proven track record of getting games to those who want to play them, and are a highly rega

  4. Developer post

    Update 1.1

    NEXUS - Increase starting Fragments by 10. This change allows two towers to be built before the first wave with a lower Nexus level, making the beginning of levels more varied. ESSENCES - New Essence - Void Ray: The first Legendary Neutral Essence. Deals 13 Damage over 3 seconds

  5. Developer post

    1.0.6

    REPLAYS - Replays now allow the use of all Towers, Essences, and Shards that have been unlocked so far, instead of being limited to only those that had been unlocked when the level was originally completed ENEMIES - Rak'Thor, the Earthshaper: Max Health reduced slightly - Ast'Aka

  6. Developer post

    1.0.5

    UI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated LEVEL - The paths and tower overview will now remain active between level attempts if they were active before restarting the level BU

  7. Developer post

    1.0.4

    DISPLAY - Improved support for ultrawide monitors (32:9), allowing them to fully zoom out in levels - Improved the game menu's text legibility and button positioning on ultrawide monitors

  8. Developer post

    1.0.3

    PERFORMANCE - Added max frame rate limiting if VSync is disabled MISC - Added 'Lock Cursor' option in the player settings, allowing the cursor to be optionally confined to the screen (was previously always enabled by default)

  9. Developer post

    1.0.2

    BALANCE - Slightly increased difficulty of Normal - Increased amount of enemies that spawn during bosses UI - Increased speed of scry, mine, and level completion animations BUGS - Fixed some sound effects being played too close together - Fixed camera sometimes being off-center a

  10. Developer post

    1.0

    Siegebreaker is officially released!

  11. Developer post

    0.8.4

    LEVELS - Redesigned "Shimmering Coast" and "Valley of the Colossus" - Improved various Act II and Act III level environments ENEMIES - Increased the status resistance of bosses, making Immobilizes and Stuns less effective against them ESSENCES - Overload: Increased bonus Damage p

  12. Developer post

    0.8.3

    GRAPHICS - Significantly improved the lighting of towers, Essences, enemies, Shards, Nexus, and environment features LEVELS - Improved environment design of Act I levels SHARDS - Increased range of Aftershock, Ascendant, Chronowarp, and Redemption Shards from 30 -> 35

  13. Developer post

    0.8.2

    LEVELS - Levels in Act II and Act III reward up to 30% more Fragments, allowing more Towers to be built and Essences to be assigned. Wave difficulty has been increased to compensate - Levels "Shattered Plateau" and "Valley of Giants" have been redesigned ESSENCES - Fire Rune: Dam

  14. Developer post

    0.8.1

    SHARDS - Shards can now be destroyed if they have not been active in the wave, allowing them to be placed at a different position or for a different Shard to be placed instead BALANCE - Minor adjustments to level difficulties

  15. Developer post

    Act III

    Brave the frigid peaks of Haedmyr to battle Wyhmneir, the Leviathan. GAMEPLAY - Towers gain less Max Health from leveling up the Nexus. ESSENCES - Aegis (Reworked): Place an Aegis on ANY Tower, causing it to gain 75% Damage Reduction until it takes Damage 3 times. 2 Mana. 15 sec

  16. Developer post

    0.7.1

    ESSENCES - Immolation: Always deals 3 Damage to the Tower instead of scaling with Max Health. ENEMIES - Rumbler: Crumble (Reworked): Split into 3 Shardlings, each with a third of this Enemy's current Health. 40 second cooldown. LEVELS - Minorly reduced the difficulty of all level

  17. Developer post

    0.7.0.2

    Improved support for widescreen monitors UI - Improved overworld Vault, Nexus, and Archive UI on widescreen monitors - Fixed incorrect tooltip placement on widescreen monitors

  18. Developer post

    0.7.0.1

    GAMEPLAY - Enemies will now target the same towers with their abilities across level attempts instead of being random. ENEMIES - Rumbler: Crumble will now trigger when the enemy is reduced below 50% health instead of when defeated. Max Health has been doubled to compensate.

  19. Developer post

    Act II

    Traverse the desert plains of Eranakis to defeat Ast'Akar atop the Shattered Plateau. GAMEPLAY - Increased speed of 'Faster' and 'Max' gamespeeds. - Add new Altar after Fractured Isles level. ESSENCES - Chaotic Blast: Reduced damage dealt to Towers by 50%. - Fire Orb: Cooldown in

  20. Developer post

    0.6.1

    ESSENCES - Lifebloom (Reworked): Permanently increase the Max Health of ANY Tower by 2. - Fire Rune: Reduced damage from 11 to 10 SHARDS - Lifebinder: Reduced range from 30 to 25, increased cooldown from 3 to 4 ENEMIES - Rak'Thor, the Earthshaper: Increased health slightly UI - R