Input Chaos

anthund

Released
Sep 20, 2022
Platforms
Last updated
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Updates & announcements

11 posts
  1. Developer post

    [.4.7] Patches and Features : New Languages

    Added Russian, Chinese, and Korean languages. Added translations for graphics options, arenas, and bounds in deathmatch. Reassessed delay after victory to reset the match (2 seconds longer). Added sounds in menu navigation. Fixed: The mouse cursor was interacting with the interfa

  2. Developer post

    [.4.6] Patches and Features : Instructions

    Reviewed tutorials as a set of sequential instructions for improved accessibility and clarity. Added a "just in case" visual hint for the first-time player in deathmatch. Reviewed torso and pelvis force parameters for smoother animations. Increased ground friction, reducing the d

  3. Developer post

    [.4.5] The pursuit of aesthetics

    This update further enhances the game's aesthetics, notably by revamping the User Interface with a more modern, minimalist tone. User Interface rework. Improved arenas background with atmospheric gradients. Stands were also reworked. (where players get customized before deathmatc

  4. Developer post

    [.4.4] Patches and Features : A little big update

    This update enhances visuals, artificial intelligence, damage behavior, and camera functionality for an overall improved gaming experience. It's a better starting point for new players. Drastically more fluid camera in combat. Drastically improved stability and accuracy when meas

  5. Developer post

    [.4.3] Patches and Features : New Target Sytem

    Auto-target : A new unified and simplified mode for targeting opponents. Just move toward them, stop worrying about the Y button. More graphics settings : - vSync. (recommended over a frame rate target) - Target Frame Rate. (30, 60, 120) - Application can run in Background. (usef

  6. Developer post

    [.4.2] Patches and Features : Damage System

    Camera is now fully sync with physics cycle, resulting in a much more fluid image even with high speed movements. Tuned camera moves (height, target, speed...) Redesigned damage system : better physics for damages, all weapon's damage reviewed. New balance for health, stamina and

  7. Developer post

    [.4.1] Patches and Features

    In this update ; An improved camera, more able to follow the actions of the players, with less shaky transitions. A graphics panel is now available in the options, with support for different screen resolutions other than 1920 x 1080. Corrected tutorial hints showing misleading (l

  8. Developer post

    [.4.0] The New Dynamics

    I'm excited to bring you this major update that aims to elevate the gameplay experience to new heights: In pursuit of this goal, an entirely revamped physics will redefine the dynamics of in-game combat. The robots now possess a heightened sense of weight, exhibit increased inert

  9. Developer post

    [.3.8] Patches and Features

    Fixed mouse cursor not showing when game paused. (in case you may need it). Shortened some delay for weapons release when arm broken/dead. Fixed weapons attraction fx running when game paused. Fixed health and stamina ui bar animating when paused. Fixed woosh sounds always playin

  10. Developer post

    [.3.7] Patches and Features

    Stamina recover after 0.2s instead of .5s. Overheat faster full cool-down from 2 sec to 1 sec. Stamina drive forces now with a power curve instead of linear. 0.5 stamina is equivalent to 0.25 forces, while 1 stamina is still 1 force. (it was hard to see a forces difference betwee

  11. Developer post

    [.3.6] Patches and Features

    Mouse cursor now hide after a short delay. Laser sword's "trail fx" from update 0.3.0 is restored. Review of gears models in "outer world".