Camera is now fully sync with physics cycle, resulting in a much more fluid image even with high speed movements.
Tuned camera moves (height, target, speed...)
Redesigned damage system : better physics for damages, all weapon's damage reviewed.
New balance for health, stamina and player's stats : globally less health damage for longer rounds, and increased stamina recovery for more engaging fights.
Removed overheat. players no more lost stamina when attacking. (replaced by discreet per-damage dedicated anti-spam system)
Reviewed hit fx on robots (visuals more dynamic).
Chains bounds are more springly to allow easier escapes when players are blocked in.
Laser wall bounds do only stamina damage, and lasers look less large.
Fixed ai not attacking with punch when too near of opponent.