Overheat faster full cool-down from 2 sec to 1 sec.
Stamina drive forces now with a power curve instead of linear. 0.5 stamina is equivalent to 0.25 forces, while 1 stamina is still 1 force. (it was hard to see a forces difference between 1 and 0.5 stamina in most cases because max forces are very high to handle all rapid moves, and halving it was not visually enough).
Added real time correction for position and rotation of some body's parts. this reduce jerking and stabilize animations.
Added more transition when moving, also reducing jerking.
Review of some moves. now it's easier to throw weapon because throw moves cover more distance.
Fixed overheat where cool-down was applied during heating.
Legs now do longer steps when sprinting.
Legs take a better stable position at rest.
Wider legs and arms colliders. (will reduce bodies interlacing and miss hits).