Released
Aug 1, 2023
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Full Release Plans: Free-to-Play, Built-In Stats, and Upcoming Changes

    Hi everyone, I wanted to share some important information about BeatShot's plans for full release and a few major changes that will come with it. Upon full release, BeatShot will transition from paid ($5) to free-to-play . One of the reasons this is possible is that BeatShot will

  2. Developer post

    Patch Notes 0.7.5

    General Updated engine to Unreal Engine 5.6. Updated Nvidia DLSS to 4.0.

  3. Developer post

    Patch Notes 0.7.4

    Bug Fixes Fixed a bug where the game would exit upon completing a song.

  4. Developer post

    Patch Notes 0.7.3

    Bug Fixes Fixed a bug where mp3 and ogg files were not being accepted if they didn't contain metadata. The file name is now used as the title of the song if this is the case. Thanks to YogPoz, JaxxHunter, and anyone who submitted a bug report about this!

  5. Developer post

    Patch Notes 0.7.2

    General Updated engine to Unreal Engine 5.4. Updated Nvidia DLSS to 3.7. Added new video setting for Nvidia DLSS Ray Reconstitution. Improved tooltips in the Custom Game Modes Menu. Improved GameUserSettings initialization. Created a more comprehensive validation system for custo

  6. Developer post

    Patch Notes 0.7.1

    Audio Overhauled the audio system. Added footstep sounds. Updated the Audio Format pop-up window Removed the Output Device option. This has been moved to the Video and Sound Settings menu. When selecting a previously played song title, the duration information is now automaticall

  7. Developer post

    Patch Notes 0.7.0

    General Added a new full body skeletal mesh to the character (you can see your legs now). Added new character and weapon animations. Adjusted the weapon viewmodel. Added a versioning system to custom game modes to help prevent breaking existing custom game modes when changes are

  8. Developer post

    Patch Notes 0.6.3

    Bug Fixes Fixed an issue where multiple targets being spawned at the same time in non-grid modes could spawn intersecting each other. (again...) Fixed an issue where the "Spawn Every Other Target In Center" setting was not functioning properly.

  9. Developer post

    Patch Notes 0.6.2

    Bug Fixes The "Bordering" Spawn Selection custom game mode option now works as intended. Fixed a bug where the game incorrectly stated there was an error connecting to the database when attempting to delete custom game mode scores with no saved entries. Fixed a bug causing custom

  10. Developer post

    Patch Notes 0.6.1

    General Updated engine to Unreal Engine 5.3. Updated various modules and plugins such as the audio analyzer, Enhanced User Input, etc. Custom keybindings are stored in a new way, but legacy saved keybindings should properly transfer over. Added an option to change the anti-aliasi

  11. Developer post

    Patch Notes 0.6.0

    It's been a while since the last update, but there's quite a few changes in this one. All Default Game Modes have received a tuning pass, two "new" modes have been introduced, new custom mode options have been added, and various bug fixes and UI improvements have been made. Tunin

  12. Developer post

    Patch Notes 0.5.6

    CrossHair Added the option to show a dot in the middle, along with the color and size. It inherits the outline settings. Outline Width is now called Outline Size and it now scales independently of Line Width. Video and Sound Fixed a bug where video quality settings were not corre

  13. Developer post

    Patch Notes 0.5.5

    Custom Game Modes Added new settings that allow tuning the Dynamic Bounds Scaling Policy: Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread. End Threshold: The number of consecutively destroyed targets req

  14. Developer post

    Patch Notes 0.5.4

    Animation Smoothed out the recoil animation. Custom Game Modes Target Scale Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area. Forward Distance Now shows a warning t

  15. Developer post

    Patch Notes 0.5.3

    This update enables players to preview game modes while editing them, modifies some custom game modes options, and adjusts lighting for different scenarios. Custom Game Modes Added a new window to the Custom Game Modes Menu: Creator View The top half shows a preview of the curren

  16. Developer post

    Patch Notes 0.5.2

    This update enables custom game mode sharing, adds visual hit timing feedback, and addresses some video settings bugs. Custom Game Modes Custom game modes can now be imported and exported. Added new Target Deactivation Response: Hide Target Hides the target upon deactivation. Use

  17. Developer post

    Patch Notes 0.5.1

    This is a small update, but it improves the gun viewmodel and animations, which is constantly in your field of view. Animation: New gun animations for idling, strafing, and landing after jumping. Removed the jump start and falling gun animations. They felt unnecessary in my opini

  18. Developer post

    BeatShot Early Access Release

    If you played the demo, there's a few changes that have been implemented: You are now signed in through Steam automatically when you launch the game. If you have an existing account, you can connect it to your Steam account on your profile page on the website. Keybindings can now