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Patch Notes 0.5.4

Animation

  • Smoothed out the recoil animation.

Custom Game Modes

  • Target Scale
    • Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area.


  • Forward Distance

    • Now shows a warning tooltip if the Moving Target Dirction Mode is Forward Only and one or more settings want to move the target.


  • Added caution and warning counters above each custom game mode category.

  • Game modes with targets that are never destroyed (Target Destruction Condition is Persistant):

    • When target health falls to zero, health is reset to Max Health.



Default Game Modes

  • Charged Beat Track and Cluster Beat
    • Changed Recent Target Memory Policy from Use TargetSpawnCD to Num Targets Based.
    • Max Num Recent Targets from -1 to 3, 4, or 5 (based on difficulty).


Effects

  • Fixed an issue where the tracer and muzzle flash systems were not attached to the gun's muzzle, causing desync during animation or recoil.

Settings

  • Added HDR settings.
  • Added Brightness slider (only affects in-game brightness and not UI brightness)