This update enables custom game mode sharing, adds visual hit timing feedback, and addresses some video settings bugs.
Custom Game Modes
- Custom game modes can now be imported and exported.
- Added new Target Deactivation Response: Hide Target
- Hides the target upon deactivation.
- Useful for game modes that spawn all targets upfront.
- Still shows all spawned targets during countdown, but hides them once the game mode starts.
- Example use: Hiding inactive targets during Beat-Grid.
User Interface
- Added a hit timing overlay to the player HUD. It's enabled by default but can be turned off in the game settings menu.
Video Settings
- Fixed an issue where DLSS settings were not properly initializing for graphics cards not supported by DLSS.
- Fixed an issue where DLSS Super Resolution Auto Mode was not correctly finding the optimal DLSS settings.
- Improved DLSS Setting functionality.
I will continue to provide Steam Event updates for any changes I make to the game, as well as publishing the changes on the BeatShot website.