Castle Craft

Twin Earth · Astra Logical

Released
Apr 19, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    A Sharper Castle: Level Editor, Japanese & Fixes

    Dear Castle Crafters, This patch tackles the things you've asked about most: the profile system , widescreen support , and quality-of-life and stability issues in the Level Editor . The biggest change: when you open the game, you now go straight to the main menu . Profiles are on

  2. Developer post

    A Brighter Castle: Onboarding, Lighting & Fixes

    Dear Castle Crafters, We're still working our way through your bug reports. Thank you so much for the patience and the detailed feedback! Every report helps, and this patch tackles another big batch of issues alongside some quality-of-life improvements we think you'll like. 🏰 ✨

  3. Developer post

    A Sturdier Castle: Polish, Fixes & Balancing

    Dear Castle Crafters, Since release, you've smashed our concurrent player record by a mile. And we're honestly blown away. Thank you to everyone giving our little game a shot. 🏰 The flip side: more players meant more edge cases, and we uncovered a bunch of bugs we never ran into

  4. Developer post

    Creative World Milestone and Castle Craft 1.0!

    Dear Castle Crafters, Turret Tinkerers, and Moat Masters, After more than a year of implementing your fantastic feedback, squashing more bugs than our house cat Lucky, and wringing enough performance out of the engine that even our ancient laptop can run it - we're finally ready

  5. Developer post

    Combat and Command

    Sharpen your personal arsenal Several combat skills now grow even deadlier in the late game: ⚔️ Sword & Shield : Tier 10 unleashes astral blades with every swing, letting your strikes reach beyond the melee range. 🏹 Bow : Tiers 5–10 add one extra arrow per shot , filling the

  6. Developer post

    War of Wits & Steel

    ⚔️ New Units & Traits This patch is part of the Warfare milestone , and as such, new combat units take center stage: Menturions , Satyrs , and Telemachs (finally, a counter to those catapults!). We’ve also made solid progress on the Level Editor and hope to have it ready soon

  7. Developer post

    Sensation: King Debimius Moves

    👑 King Debimius is royal in every aspect of his personality - including his complete unwillingness to move. For generations, no one has been able to relocate either him or the center of his power: the treasure chest. Until now. This patch finally adds the ability to move the tre

  8. Developer post

    Tar and Sand for Christmas!

    It’s getting cold and foggy outside (we’re still waiting for snow), so we thought we’d take you somewhere warm with our latest patch: the desert plains of Stygia . This update gives you access to the legendary architecture of Stygia. Built from massive yet cleanly finished stone

  9. Developer post

    By Debimius’ Decree: Back to More Frequent Updates!

    Dear Castle Builders After the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons: We'll let Debimius present the full patch

  10. Developer post

    🏰 The Steam Awards Are Here And We’d Love Your Support!

    Hey everyone ! It’s that time of year again! The Steam Awards are back! As a very small team (tm) working passionately on Castle Craft, your nomination would mean the (voxel-)world to us. With the UI Milestone Update just released, we’ve officially crossed the halfway mark of our

  11. Developer post

    UI Milestone Update — Build Smarter, Smoother, Prettier!

    Hey everyone! We’re excited to finally release our UI Milestone Update , the result of a huge behind-the-scenes rework! While much of the work in this patch is foundational (setting us up for the next two major updates), we’ve also packed in several long-requested improvements an

  12. Developer post

    ⚙️ Weekly Update: Performance Boosts Before the Break!

    This week’s update is all about performance ! We discovered that our detailed voxel damage meshes were the main culprit behind slowdowns in large-scale battles. The system has now been streamlined and optimized , resulting in major FPS gains during intense combat. 💻 On our old t

  13. Developer post

    🛠️ Build Like You Mean It

    Hello Castle Builders! After our content update last week we're rolling out some features and fixes. But before we dive into the details: Did you know that most things in Castle Craft react to physics? Check out this crazy guide by Travis150 on how to use this to your advantage b

  14. Developer post

    Economic Zone Update OUT NOW and Roadmap!

    Hello Castle Crafters! After the early access release we focused on balancing and bug fixes. Now we’re turning our attention to adding some of the bigger features and improvements you have suggested. It took us a bit longer, but we’re finally taking the next step on this journey:

  15. Developer post

    🎉 Castle Craft Update: Smarter Minions & Better Pathing! 🎉

    Hello again, Builders & Defenders! We're back with another quick update that enhances your gameplay experience, making your minions (slightly) smarter and your strategies smoother. Here's what's new: Gameplay Improvements 🛡️: Minions now return resources to the nearest avail

  16. Developer post

    🚨 PATCH ALERT: New Updates & Progress for Castle Craft! 🚨

    Hello Castle Crafters! 🏰✨ We’re back with another exciting patch for Castle Craft, and we’ve implemented a bunch of the things you've requested! Not only have we squashed bugs, but we’ve also optimized performance, improved gameplay mechanics, and balanced some key elements to m

  17. Developer post

    Castle Craft Bundles!

    Hey everyone, In case you missed it - Castle Craft entered Early Access this week! Thank you all so much for the support and for the feedback so far! If you haven't yet, but would like to provide your feedback, join our Discord ! We’d love to hear your thoughts and see what you’v

  18. Developer post

    🚨 Castle Craft OUT NOW! 🚨

    Castle Craft, the first game from our studio, Twin Earth, is officially LIVE in Early Access ! 🎉 It’s been nearly three years, countless cups of coffee, and a few late-night coding sessions, but the day has finally arrived! 🕒 Dive in and experience chaotic siege battles in a fu

  19. Developer post

    Castle Craft releases on April 28 into Early Access!

    Hi everyone We finally have an official (and final) Early Access release date! (No more changing that!) Castle Craft is releasing into Early Access on April 28 We are excited to share our Early Access release trailer with you & hope you are as excited for the release as we ar

  20. Developer post

    Demo Patch Update

    Hey everyone! We are also happy to finally add custom key bindings to the demo! They will allow non-QWERTY players to customize the game to their liking. But wait, there is more in this demo update! ⏳ Gameplay & Controls: * Pickups now have physics. * Added more language loca