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By Debimius’ Decree: Back to More Frequent Updates!

Dear Castle Builders

After the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:

We'll let Debimius present the full patch notes:

  • Building & Construction

    • Added visual tiers for the Building Hammer skill.

    • Re-added structure repairing with the Building Hammer (lost during the UI update).

    • Fixed minions sometimes building at extreme distances right from the start.

    • Fixed minions getting confused when upgrading work-in-progress prefabs.

    Minions & AI

    • Re-added minion AI improvements (previously lost in the UI update).

    • Fixed platoons sometimes spawning offset from the target location.

    • Fixed platoon weapons occasionally lingering after upgrades.

    Combat & Abilities

    • Fixed the Canyon ability being usable mid-air and getting the player stuck.

    • Fixed mid-air attacks being granted for free.

    Camera & Controls

    • Fixed the blurry rotate-around-castle view.

    Stability

    • Fixed a crash related to a gameplay cue.

    • Fixed a crash when placing an economic zone decoration prefab.

Debimius & his coding minions,

Marco & Jonathan