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A Sharper Castle: Level Editor, Japanese & Fixes

Dear Castle Crafters,

This patch tackles the things you've asked about most: the profile system, widescreen support, and quality-of-life and stability issues in the Level Editor.

The biggest change: when you open the game, you now go straight to the main menu. Profiles are only needed if you want to play the campaign — otherwise you can jump right in. This was long overdue, and we really appreciate the feedback that pushed us to fix it!

In the Level Editor, you can now use the 3-click system to build, modify, or remove landscape voxels — and the health points are now visible for all voxel types. If you've been wanting an alternative to the brushes, give it a try!

We've also got another localization for you: こんにちは to our new Japanese players! 🏰

Change log

✨ Additions

  • 🛠️ Profile system overhaul: Profiles are now only needed for campaign play

  • 🎌 Japanese translation: Castle Craft is now playable in Japanese!

  • 🧱 New 3-click voxel building tool in the Level Editor for precise voxel placement

  • 📋 Voxel name and health info now displayed in the Level Editor

  • 🖥️ Widescreen support: vertical field of view is now maintained on widescreen displays

  • 📥 Improved level downloading from the Steam Workshop

🛠️ Improvements

  • Resource spot fragments now shrink smoothly before disappearing

  • Disabled collision on the building pawn in the Level Editor

  • Changing the seed in the Level Editor now clears the level of resources

  • Save the time of day and weather in the save game

🐛 Fixes

Level Editor

  • Fixed lock-up when opening the Level Editor widget mid-placement with the 3-click tool

  • Fixed unreliable treasure chest saving

  • Fixed default weather biome not being initialized properly in the level editor

Skirmish Mode

  • Fixed prefab integrity not being checked

  • Fixed incorrect gold reward multiplier

  • Fixed trees not respawning during waves

  • Fixed already built minions not restoring correctly

Other

  • Fixed economic zones getting cluttered with tools over time.

  • Fixed minions digging removing liquids that then respawn again of there are other liquids nearby

  • Fixed bottom texture orientation of wooden planks

  • Fixed builders trying to build on economic zones after loading a save

  • Fixed liquids being valid ground for building economic zones

With these changes in place we can slowly move on to the more exciting stuff: New features, improved balancing and progression, new content. Thanks for sticking with us!

All the best & happy building,

Jonathan (in service of Debimius)

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 23255901 · public branch

    Steam updated · First observed