Nightly Maintenance is getting native controller support and is now available on the beta branch. To test this feature out. Follow the steps below: Right click on Nightly Maintenance in your library Select Manage Go to Game versions and betas Select nm-beta Let the game update
Nightly Maintenance is getting native controller support and is now available on the beta branch.
To test this feature out. Follow the steps below:
Right click on Nightly Maintenance in your library
Malcom, We hope you enjoyed your little vacation, but now it's time to get back to work. Look, we know things have been a little "odd" in the factory. We've been getting reports that the giant mannequin moves??? Darn pranksters. Anyways, we just ignored that and fixed some things
Malcom,
We hope you enjoyed your little vacation, but now it's time to get back to work. Look, we know things have been a little "odd" in the factory. We've been getting reports that the giant mannequin moves??? Darn pranksters. Anyways, we just ignored that and fixed some things that were not as outlandish as that. You can find them below
Fixed a bug where the player would teleport outside the map
Fixed a bug where the light switch by the yellow machine would be invisible
Fixed a bug where the box would be invisible
Fixed a bug where the mannequin wouldn't move when you moved??? (Huh?)
Fixed a bug where the player would run faster if you held more than one directional key
Fixed a bug where the pallet couldn't be picked up
Removed metal posts to create questionable structural integrity, but also to clear pathways
We're not monsters so we also decided to install glow in the dark liquid to our light switches as well.
Known issues: some scenes have a blue background, items won't go to incremental slots when picking loadout
If you find any more weird things, please report them in the discord below.
A new beta is available for testers. The final update will change the game where you will have to look towards things you want to interact with (like most games do) rather than just being in proximity. It will be a process but light switches in quickplay now have this change. To
A new beta is available for testers. The final update will change the game where you will have to look towards things you want to interact with (like most games do) rather than just being in proximity. It will be a process but light switches in quickplay now have this change.
To join this beta, right click on the game in your library, select properties, betas, NM 1.1 Beta.
Fixes Removed the inexplicable second trailer from Prologue Fixed a workbench that didn't have collision Fixed the vending machines not having collision Fixed the mannequin capsule's collision in Prologue Fixed invisible light switches in Quickplay
Fixes
Removed the inexplicable second trailer from Prologue
Fixed a workbench that didn't have collision
Fixed the vending machines not having collision
Fixed the mannequin capsule's collision in Prologue
BIG NEWS! Attention players! The full release of Nightly Maintenance is here! Do note that at this time, I’ve removed cut content and did not include an epilogue. Take a look at the milestones of Nightly Maintenance! Development begins - December 2021 Itch.io Release - April 2022
BIG NEWS!
Attention players! The full release of Nightly Maintenance is here! Do note that at this time, I’ve removed cut content and did not include an epilogue. Take a look at the milestones of Nightly Maintenance!
Development begins - December 2021
Itch.io Release - April 2022
Nightmare mode is released (0.3.0)
Steam Version releases
Switch to HDRP Render Pipeline for better lighting and HD graphics
6/29/2022- 0.4.0 releases
Hallucinations get added
Yellow Machine & Task is added
Green Machine & Task is added
8/23/2022 - 0.5.0 releases
Item Store comes out to aid in the night
Economy is added
3/27/2023 - 0.6.0 releases
The “house” menu is added removing the old UI menu
Steam Achievements are added
User flairs for beta testers and content creators
Brown Mannequin is added with chase animations
8/16/2023 - 0.7.0 is released
Factory gets expanded
Mannequin Capsule & task
Power box & task
Radio and task
12/2/2023 - FULL RELEASE
Everything is cleaned up for production!
And that’s not all… You’ve been promoted!
Development of a spin-off has begun where YOU get to manage your own factory! Come all real-time tycoon mystery enthusiasts for a new project where you will be able to gain early access on Itch.io for a small fee of $4.99 once development finishes
New! Factory is now doubled in size! The mannequin is now trapped in a capsule! New Tasks Regulate the Mannequin capsule's pressure - There is a panel next to the new mannequin capsule. Walk up to it and click to complete this task. Turn on the main power - A new power panel was
New!
Factory is now doubled in size!
The mannequin is now trapped in a capsule!
New Tasks
Regulate the Mannequin capsule's pressure - There is a panel next to the new mannequin capsule. Walk up to it and click to complete this task.
Turn on the main power - A new power panel was placed by the truck trailer. Flashing red emergency lights will indicate there is no power in the factory. Walk up to the panel and click to get the power flowing again
Turn on the radio - Everybody likes to listen to music! Even while being chased by an over-sized mannequin! Walk up to the radio and click to play some jams. The radio even works when you don't have this task
Added a Pete Davidson Easter egg
Changes
Having all of the lights on will cause you great trouble!
The pallet, hidden action figure, and box will no longer hide in predetermined spots
The phone has been REMOVED from Nightmare
Enabled occlusion for better performance
Adjusted Prologue's video to give you more time to read the intro text
Reduced game size by 10%
Fixes
Fixed some issues regarding the mannequin's AI
Fixed an issue where some achievements couldn't be acquired
Fixed a bug where you'd infinitely be short when crouching
Fixed a bug where you could look around while Prologue's video was playing
We are getting ready for the major update of the quarter! The beta is now available! This beta brings a doubled factory, new tasks, improved mannequin AI!
We are getting ready for the major update of the quarter! The beta is now available! This beta brings a doubled factory, new tasks, improved mannequin AI!
Hello Players, We've noticed that some things in the factory have been what some would call wack or wonky . Below, you'll find some OVERHAULS that have been made to the factory in order to fix things! NEW! Enabled shadows in multiple places Quickplay factory lights Nightmare fact
Hello Players,
We've noticed that some things in the factory have been what some would call wack or wonky. Below, you'll find some OVERHAULS that have been made to the factory in order to fix things!
NEW!
Enabled shadows in multiple places
Quickplay factory lights
Nightmare factory lights
Item Lights
Prologue scenes
Changes
The player will now be looking slightly down on the roof of Prologue to avoid confusion
Fixes
Fixed an issue where the mannequin would be Michael Jackson when losing line of sight
Fixed an issue where loading screens inaccurately reported loading progress
The loading screen will still hang, but the percentage is more accurate
First, some information about Epilogue... I am very quickly creating the Epilogue. It is going well and the testing is as well. The Epilogue will have 3 parts to it. Without spoiling what the Epilogue will entail/contain, I have listed the progress of where I am in the developmen
First, some information about Epilogue...
I am very quickly creating the Epilogue. It is going well and the testing is as well. The Epilogue will have 3 parts to it. Without spoiling what the Epilogue will entail/contain, I have listed the progress of where I am in the development of it.
Epilogue Progress
Part 1: FINISHED (has mild bugs & requires some polishing) Part 2: In progress (approx. 20% complete) Part 3: NOT STARTED
New!
Added a splash screen before the game launches which includes the missing buttons for the Trello and Discord.
Changes
You can now only bring one light source with you on Quickplay
Adjusted some code in the Steam Achievements
Fixes
Fixed UI element scaling issues on non-1080p displays.
Changes The action figure will no longer hide under the forklift in Quickplay (a replacement spot has been chosen) Fixes Fixed some missing textures on the roof in Prologue Adjusted collision so you can't fall off the roof (There's an easter egg if you somehow still manage to) Fi
Changes
The action figure will no longer hide under the forklift in Quickplay (a replacement spot has been chosen)
Fixes
Fixed some missing textures on the roof in Prologue
Adjusted collision so you can't fall off the roof (There's an easter egg if you somehow still manage to)
Fixed an issue where only one of the light switches was showing the interaction text in Nightmare
Changes Factory Overhaul! Retextured the factory Removed some oddities that were outside the factory Updated Prologue's factory to match Quickplay and Nightmare Made changes to Beta Tester code Fixes Fixed an issue where 2 achievements that were implemented couldn't be granted
Changes
Factory Overhaul!
Retextured the factory
Removed some oddities that were outside the factory
Updated Prologue's factory to match Quickplay and Nightmare
Made changes to Beta Tester code
Fixes
Fixed an issue where 2 achievements that were implemented couldn't be granted
New Added a new task where you have to find and feed a stray cat that has somehow wandered into the factory. Added a new sound effect for when players successfully complete a task: a round of applause from the mannequin. Added a new mini-game where you have to play "Simon Says" w
New
Added a new task where you have to find and feed a stray cat that has somehow wandered into the factory.
Added a new sound effect for when players successfully complete a task: a round of applause from the mannequin.
Added a new mini-game where you have to play "Simon Says" with the mannequin. It's harder than it sounds.
The flashlight now has a disco mode, which makes it flash different colors and play funky music.
The mannequin will occasionally wear a party hat and blow a kazoo, just to celebrate your progress.
Added a new "Jumpscare" difficulty mode for players who want an extra challenge.
Introducing a new enemy - a giant sentient broom that will chase you down and clean you out of the factory.
Added a new power-up that gives you temporary invincibility to the mannequin's stare.
Added a new collectible - a rubber chicken - for players to find throughout the factory.
Added a new task: "Fix the Unfixable" where players must repair broken objects with random items found in the factory. Good luck!
Added a new game mode: "Mannequin's Revenge" where players play as the mannequin and must catch Malcom before he completes his tasks.
Added a new item: "Pizza Cutter" which can be used as a weapon against the mannequin. Please note that the mannequin is not affected by pizza.
Added a new easter egg: "The Abandoned Easter Basket" where players can find hidden Easter eggs scattered throughout the factory.
Changes
The mannequin will now occasionally break into song and dance routines, because why not?
The mannequin's eyes will now follow your mouse cursor around the screen, just to keep you on your toes.
The mannequin will occasionally wear a party hat and blow a kazoo, just to celebrate your progress.
Replaced the mannequin's haunting gaze with a cute puppy-dog look to make it less scary.
Reduced the number of tasks each night to two, because even maintenance workers need a break.
Added a 10% chance for any task to be a dance-off with the mannequin, because who doesn't love a good dance-off?
Replaced the creepy music with 80s synth-pop to lighten the mood.
The game will now take place in space because I accidentally deleted the factory asset and can't get it back
Fixes
Fixed a bug where players were unable to order a pepperoni pizza, even though they clearly specified it in the task.
Fixed a bug where the pallets in the factory were actually just giant marshmallows in disguise. Sorry for the confusion!
Fixed a bug where players were able to glitch through walls and discover a secret disco room. That's for the sequel!
Fixed an issue where the mannequin would sometimes break the fourth wall and offer players life advice.
Fixed an issue where Malcom would sometimes turn into a giant pizza after being caught by the mannequin.
Fixed an issue where players would sometimes get stuck in a never-ending loop of ordering pizza.
Fixed an issue where the factory's backstory would randomly change every time the game was played.
Fixed an issue where the mannequin would occasionally start singing showtunes instead of chasing Malcom.
Fixed an issue where the game would crash if players tried to use the "Pizza Cutter" on the mannequin (turns out the mannequin is immune to pizza-related weapons).
Going into settings will no longer send you into an infinite void of despair. It's finally safe to come out and tinker with your options. We've squashed the pesky Nightmare bug that was hoarding your achievement, and it's now free for the taking. It's time to put on your party ha
Going into settings will no longer send you into an infinite void of despair. It's finally safe to come out and tinker with your options.
We've squashed the pesky Nightmare bug that was hoarding your achievement, and it's now free for the taking. It's time to put on your party hat and celebrate your well-earned victory over sleepless nights and terror-induced sweats!