Update 1.3.3 - Mouse Binds
Added support for binding jump, shoot, and dash to mouse buttons. You can play the whole game with your mouse!

Developer posts and news about this game.

Added support for binding jump, shoot, and dash to mouse buttons. You can play the whole game with your mouse!

Fixed a scoring bug where dying/losing on the final combat encounter would be counted as a Victory. The ledaerboard version will be "bumped" for this change starting on the August 7th daily, so be sure you're up to date before completing it!

Fixed a bug where the "Bartering" modifier would not work as expected on ships other than Spartan. Note that this did not affect the 7/31 daily challenge since that was on the Spartan ship. This change is the first "leaderboard version bump". This means that starting tomorrow (Au

Welcome to the latest Exodemic update. I've been hard at work to try to improve run variety and increase replayability. Let's dive in! Update Daily Challenges All users who have unlocked all 3 ships will now be able to participate in the Daily Challenge. This is a seeded run that

This update is a tiny one that makes some tiny improvements to the game's visuals: New Environments! There are two new backgrounds you can encounter on your missions for a little visual variety. Post Processing! I added some subtle shaders to try to make things pop a bit more. I

Welcome to the first "major" post-release update. It's been so great to see people enjoying the game! The feedback has been flowing in, primarily around game balance, so that will be the focus of this update. Let's dive in! Missile Rework Let's face it--Guided Missiles were prett

Hey there! A few small things this patch: Fixed rare crash on first combat encounter of run The Doctor encounter now shows how much contagion will be removed I'm working on more exciting changes as well, primarily around addressing some glaring balance issues. Stay tuned for that

Welcome to Prerelease Update 4! My focus for this update has been improving build variety by buffing some previously underwhelming augments, along with some UI/QOL improvements Balance Reworked Megashot! Megashot now causes your projectiles to increase in size as a function of di

Welcome to Prerelease Update 3! Overall this is a smaller set of changes compared to previous updates, as described below. Other Achievements! To start, I've added 11 achievements. Go forth and achieve! Added a series of tutorial messages to the first shop encounter Improved augm

Welcome to Prerelease Update 2! The big change here is a complete rework to wave generation as described below. Read on for more details! Balance Contagion timer increased from 10->15 on Easy, 9->12 on Normal, 8->9 on Hard Wave generation has been completely reworked. Th

Welcome to the first pre-release Exodemic patch notes. These will be brief summaries that I'll try to publish for each new build. Leading up to release, I anticipate most of these changes to either be around game balance, bugfixes, or improved user onboarding. Without further-ado