Welcome to the first pre-release Exodemic patch notes. These will be brief summaries that I'll try to publish for each new build. Leading up to release, I anticipate most of these changes to either be around game balance, bugfixes, or improved user onboarding. Without further-ado here's the summary of the incoming changes:
Balance
- Legendary piercing reduced 10 -> 5
- Hyper shot now also increases weapon recharge rate
- Scrap now lasts 7s instead of 6s on Easy difficulty
- Across the board changes to item costs, in general things are more expensive now
- Players now start with 75 scrap on Easy, and 50 scrap on Medium
- Mechanic encounter cost increased from 25 -> 50
Bugfixes
- Fixed bug where all ships would start with 3 health
- Fixed bug where multiple augments could be selected/dragged if you clicked in the middle
- Fixed bug where button on map scene would sometimes hide part of the map
- Fixed occasional crash during map generation
- You can no longer take damage at the end of Combat
Other
- Jump point on encounters changed from blue to yellow
- Difficulties renamed Easy, Medium, Hard. Label added to Ship Select screen
- Normal difficulty is now unlocked by default
