Welcome to Prerelease Update 2! The big change here is a complete rework to wave generation as described below. Read on for more details!
Balance
- Contagion timer increased from 10->15 on Easy, 9->12 on Normal, 8->9 on Hard
- Wave generation has been completely reworked. The things that will be most obvious from this change include:
- More enemy variety
- Shorter, but slightly more difficult runs overall
- Wave sizes should be more consistent across runs
- This rework will make it significantly easier for me to balance wave generation in the future
Overall, it's hard to say if the game's difficulty is in a good place. Playtesters have beat the game on the hardest difficulty, so it is possible, but they're also pretty good at the game ːsteammockingː. I'm worried it still might be a bit too tough, but let me know what you think!
Bugfixes
- Fixed bug where game could crash if window was resized too small. Window now has a minimum size
- Fixed bug where you could drag/select multiple augments at a time by using different mouse buttons
- Fixed bug where you couldn't hire the Bounty Hunter if you had less than 5 contagion
- Fixed bug where shop interactions would fail randomly when resuming from a saved game
Other
- Made it more obvious if an augment can or cannot be dragged to a particular loadout bar
- Added sound effect if you try to dash or fire when you can't
- Added a visual effect around enemies whenever the wave timer hits 0
- Added a much more explicit "tutorial" to onboard new players. You'll go through this the first time you play the game
- Scene transition when leaving the map screen is now much faster
- Leave shops and other encounters by pressing a button rather than "jumping"
