Medusa Frontier

Render Goblin Games

Released
Apr 11, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Core Design Changes and Grounded Vehicles.

    Although the sci-fi "idea" of hover crafts, flight and space ships is inspiring, I've come to realize many "space ship" and "hover craft" designs are simply out of place with the core original vision and for about 2 years now, working on Medusa Frontier was somewhat depressing du

  2. Developer post

    Update 0.3.7.3

    Inventory UI and base building revision ------------------------------- This update features a revised start menu and inventory ui along with a few bugfixes and a major revision to fundamental base building and basic player vs object world scale proportions. This update also cont

  3. Developer post

    Update 0.3.7.2

    Update 0.3.7.2 -------------- Bugfixing and Development. This update contains bugfixes, a few improved textures and several ships have been removed in an effort to refine the original art style and art direction. It has been almost a year since the last update and I do not want M

  4. Developer post

    Developer News & Labor Day Discount!

    Greetings Prospectors! Development continues using my code base and engine. I've always been a HUGE fan of Labor Day and Labor Day discounts so Medusa Frontier will be available for 50% off this week! . Regarding , Update 0.3.7.5 Due to medical issues the monthly update will be d

  5. Developer post

    Development continues using custom engine

    At the time of this post, Medusa Frontier has been in Early Access development for 3.3 years and despite a very novice Early Access Launch, slow and steady progress has improved the rendering engine or "technical" quality of the game. Although the code being used to develop Medus

  6. Developer post

    Update 0.3.7.0

    This update features significant optimization to texture loading and broad revisions to improve development, gameplay and visual quality. --------------------- Additions and Changes *Major Revision: A significant revision to texture loading has improved game startup speed dramati

  7. Developer post

    Update 0.3.6.2

    This update features revised terrain shaders, improved ambient lighting, prototype art assets, and bug fixing. --------------------- Additions and Changes --------------------- *Revision: Ice Brine can be gathered from terrain heights 50 or higher. *Revision: Barrel mesh asset sw

  8. Developer post

    Update 0.3.6.0 Ancient Structure Reveal

    Thank you for your support during Early Access Development. This update contains a prototype temple that is one of many planned mysterious structures or locations intended for inspiring open world visuals and emergent gameplay opportunity beyond simple exploration and linear stor

  9. Developer post

    Update 0.3.5.8

    This update contains revisions and bugfixing. --------------------- Additions and Changes --------------------- *Added: FPS timer displayed during gameloop. *Bugfix: revised frame timer start and 16ms wait. *Revision: Activated Per Frame timer sync. 60FPS *Revision: Texture data

  10. Developer post

    Update 0.3.5.6

    This small update contains a bugfix for object rendering. --------------------- Additions and Changes --------------------- *Bugfix: Revised Draw Calls for improved stability. *Changes: Frame Timers are disabled for troubleshooting. *Changes: Disabled Screen space picking method

  11. Developer post

    Update 0.3.5.5

    This update contains a significant revision to core game rendering and shader organization. Game objects are now being split into three categories and code paths inside the core game engine. As such, Characters, Objects, and Vehicles will be managed in isolated code paths to impr

  12. Developer post

    Update 0.3.5.4

    This update features increased view distance, improved Night Cycle Lighting, Shader revisions, and a few engine code revisions to improve texture loading and terrain rendering compatibility. --------------------- Additions and Changes --------------------- *Change: Increased View

  13. Developer post

    Update 0.3.5.3

    Game Startup, Compatibility, & Rendering Update ------------------- Additions and Changes --------------------- *Change: Removed 1 pixel border around Game Window. *Change: Game Window Type is now WS_POPUP removing the 1 pixel border. *Change: OpenGL Game Window now initializ

  14. Developer post

    Bugfix & Shader Configuration.

    Hotfix and Configuration Update ------------------- This update contains shader revisions for compatibility and troubleshooting. --------------------- Additions and Changes --------------------- *Bugfix: Shader re-configuration set to GL 4.5 compatibility. *Bugfix: Disabled linge

  15. Developer post

    Shader and Configuration Update

    This update contains shader revisions for compatibility and troubleshooting. --------------------- Additions and Changes --------------------- *Bugfix: Shader Revisions to improve compatibility and stability. *Known Issues: Game crashing, rendering errors or compatibility issues

  16. Developer post

    Update 0.3.5.1

    This update contains bugfixes, shader revisions and item configuration adjustments. --------------------- Additions and Changes --------------------- *Added: New Intro Screen Background. *Bugfix: Shader Revisions to improve compatibility and stability. *Bugfix: Removed an incorre

  17. Developer post

    Alpha Update 0.3.5.0

    Early Access Update 0.3.5.0 This update contains new assets, significant texture pack revisions, game world starting changes, new assets, rendering optimizations and bugfixes to improve core rendering and game experience. Warning. Save Files from previous builds will not be fully

  18. Developer post

    Update 0.3.3.4

    Summer Splash Texture Update. -------------------------------- This update contains a revision to core game textures and removes normal maps so that art production and visual style experiments can remain organized during development. The new game scenario now has a working Camp G

  19. Developer post

    Update 0.3.3.2

    This weeks update changes terrain scale to previous setting used in early alpha tests. The revised terrain scale is rendered in the game world 2X larger than the terrain data. This provides a very practical data density and increases the playable world space without drastic chang

  20. Developer post

    What to expect from update 0.3.3.2

    The recent day and night cycle revision was a needed boon for visual quality and the ever elusive immersive game experience that inspires confidence and value of every feature in Medusa Frontier. After careful consideration, I realized a 2x terrain scale makes better use of limit