This update features increased view distance, improved Night Cycle Lighting, Shader revisions, and a few engine code revisions to improve texture loading and terrain rendering compatibility.
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Additions and Changes
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*Change: Increased View Distance to 750 Units.
*Change: Increased playable terrain area to 2km squared.
*Change: Low terrain Lava vents have been reduced.
*Change: Revised Object Shaders for day / night cycle lighting balance.
*Internal Revision: Reduced the default terrain chunk buffer size for cleaner implementation.
*Internal Revision: Terrain vertex texture data changed from GL_R16f to GL_R32F to improve GPU compatibility.
*Internal Revision: Terrain rendering methods revised for compatibility and cleaner codebase implementation.
*Internal Revision: 12ms frame limiter is currently active. 60hz Gameplay with Vsync is recommended.
*Bugfix: Objects no longer appear lit from underneath during night hours.
*Known Issues: Game crashing, terrain rendering errors or compatibility issues have been reported on Laptops using Nvidia 2000 series GPU's. The issue is being examined.