0.7.7-beta
Fixed a crashbug near Nihilanth. Happy Holidays!
Developer posts and news about this game.

Fixed a crashbug near Nihilanth. Happy Holidays!

This update includes several fixes for achievements: - Fixed several achievements not correctly working (Thanks DmitryShaburov!) - Fixed a rare crash that could happen if a certain achievement was given in the first frame after a levelchange. - Removed the "pacifist" achievement

All changes that have been on experimental so far, are now live on the default branch: Completely overhauled input scheme, based on the one from HL2VR. Double jump is longjump (if longjump module is equipped) Better support for left-handed mode Grab head to toggle flashlight Fixe

Iterating forward as always. Here is yet another small update for the experimental branch: Fixes multiple issues in immersive ladder climbing: Fixes being able to climb into the floor and through ceilings Fixes not being able to move orthogonal to the ladder (move closer or farth

- Speed and direction on ladders in legacy mode should work correct now for all ladder orientations. - Input actions that are hand dependent (e.g. grab) now work correctly. Note: Combined climbing mode is still not working correctly, and essentially works like immersive only mode

Hey everyone! Following your valuable feedback, I have been busy fixing issues, and improving inputs. This update should address most concerns raised in the last weeks: Improved ladder climbing: Direction of legacy ladder climbing is now relative to the ladder, not controller/HMD

Hey everyone! I just published the new WIP unfinished input scheme and bindings I am currently working on on the "experimental" branch. I would appreciate it if you can switch to that branch and test them out. Any feedback is valuable. To do so, open Properties for "Half-Life: VR

Hey everyone! I finally found the cause and fix for the crashbugs a lot of you have been experiencing. These were super hard to find and debug. I can only apologize. As for input bindings, I know that these are a big issue for a lot of people, so I priorized these up to the front