v1.01 Update
Bug Fix Fixed a bug which the game sometimes stopped.
Bug Fix
- Fixed a bug which the game sometimes stopped.

Bug Fix Fixed a bug which the game sometimes stopped.
Version 1.0 has been released. Thank you to all the sponsors and everyone who cared during early access. Bug Fix Fixed a bug where the skill usage direction of some intermediate bosses was not correct. Fixed a bug where store objects were not spawned on stages 2 and 3. Fixed a bu
Version 1.0 has been released. Thank you to all the sponsors and everyone who cared during early access.
Fixed a bug where the skill usage direction of some intermediate bosses was not correct.
Fixed a bug where store objects were not spawned on stages 2 and 3.
Fixed a bug where some artifacts didn't work properly.
Fixed a bug that showed zero damage to Fulmen spell characteristics.
Fixed a bug where the text of some artifacts and objects was translated and could not be seen.
Fixed a bug where a particular spell was causing an unintended physical collision.
Fixed a bug that disappeared when inventory items were dropped off-screen.
Fixed a bug where the gravity scale was applied abnormally after using a specific spell.
Fixed a bug where the motion of the Motus spell used on the ground could not be seen normally.
Fixed a bug where the effects of Incrementum spell often didn't disappear.
The layout of some tutorials has been modified.
Fixed a bug where an enemy character was falling off a cliff-like terrain.
Fixed a bug that showed some debuff effects even after the enemy character died.
Fixed a bug where the fountain object was spawning the object to a later store instead of the next one.
Changes - Changed how the stage was created. - The stage is now created linearly. - The number of zones created has increased. - Fixed the timing of the appearance of the intermediate boss and stage boss. - Zone structure changed. - The area can be moved unidirectionally through
- Changed how the stage was created.
- The stage is now created linearly.
- The number of zones created has increased.
- Fixed the timing of the appearance of the intermediate boss and stage boss.
- Zone structure changed.
- The area can be moved unidirectionally through the portal as it changes to a linear stage.
- Enemy generation logic has been changed.
- Changed the way objects are created.
- The object is now created probabilistic in the store area.
- As before, objects are created in the normal zone.
- A run combiner is now created in the store area.
- Zone map UI has been removed due to changes in stage creation methods.
- Changed the gold acquisition method.
- You now get a certain amount of gold for each enemy action.
- The amount of gold that can be obtained in hidden spaces in the zone has been reduced.
- Fixed a bug where the stage clear time was not output normally.
- Fixed a bug where the remaining recovery required figures for the relic "Cardukeus" were not normally displayed.
- Fixed a bug where the imprint runes in the store area were not working properly.
- Fixed a bug where the rune dismantler didn't work properly.
- Fixed a bug where the effect of imprinted runes disappeared when combining runes.
- Fixed a bug where the appearance of a specific damage box was not visible.
- Fixed a bug where the item that was not acquired did not disappear.
Changes Improved Control. We have adjusted the amount of damage for some simple orders. Ignis - Increased Aer - Increased Fulmen - Decreased Aqua - Increased Crepitus - Increased Pulsus - Increased Tempestas - Increased Creatura - Decreased Mineralium - Increased Pressura - Incre
Improved Control.
We have adjusted the amount of damage for some simple orders.
Ignis - Increased
Aer - Increased
Fulmen - Decreased
Aqua - Increased
Crepitus - Increased
Pulsus - Increased
Tempestas - Increased
Creatura - Decreased
Mineralium - Increased
Pressura - Increased
Telum - Increased
Spiritus - Increased
Imperium - Increased
Camena - Increased
Vacuos - Increased
Fixed a bug that newly added artifacts in v0.7 did not appear normally.
Changes 19 new artifacts have been added. - Chimera’s Claw - 5% increase in critical hit probability; bleeding is subject to critical hit. - Hungry Heart - 5% increase in magic damage, an additional 10% increase when the number of enemy actions reaches 200. - Caduceus - 10% incre
19 new artifacts have been added.
- Chimera’s Claw
- Hungry Heart
- Caduceus
- Berserker’s Pauldron
- Berserker’s Boots
- Terra Spirit
- Ignis Spirit
- Fulmen Spirit
- Aqua Spirit
- Aer Spirit
- Hermes’s Belt
- Bone of Plague
- Crude Bellows
- Pierrot Box
- Broken Cooler
- Ice pick.
- Portable Transformer
- Broken Flint
- Ancient Theia
The effects of the three artifacts have been changed.
- khazard’s Ice
- Minerva’s Spear
- Complex Formula
Fixed a bug that was redirected while using the movement spell.
Fixed a bug that Telum Rune's simple spell sound was being delayed.
Fixed a bug that caused the character to move abnormally during a shooting while using simple or complex spell.
Fixed a sub rune notation error in Aer rune's simple spell.
Fixed a bug that third trial sound of Vacuos Rune's Simple spell was being duplicated.
Fixed a bug where some skill range notices for Stage 1 boss were not seen normally.
Fixed a bug where an unavailable object was created.
Bug fix Fixed the bug that Simple spell and complex spell cannot be canceled by movement spell.
Fixed the bug that Simple spell and complex spell cannot be canceled by movement spell.
Changes Rune combination fuction and element rune recipe have been removed from the inventory. Now rune combination is available at an object appears that appears when stage cleared. The method of watching recipe of element runes has been changed. Now only recipe of element runes
Rune combination fuction and element rune recipe have been removed from the inventory.
Now rune combination is available at an object appears that appears when stage cleared.
The method of watching recipe of element runes has been changed.
Now only recipe of element runes have been acquired will be shown.
Hints are provided only for the production of elemental runes that have never been acquired.
The damage chest's HP has been raised.
Adjusted the damage of some spells.
The Mineralium rune's ability damage has been lowered.
Fixed a bug that the ability of Terra Rune were not applied properly.
Fixed a bug that the Pressura rune's complex spell did not work properly.
Fixed a bug that the movement spell was redirected during the casting.
Changes Adjusted the amount of damage caused by Sub runes. Increased probability of appearance of Sub runes. Improved the usability of your inventory. Improved UI. Improved the texture of artifacts. Adjusted the effect of some artifacts. Adjusted the damage of some spells. Adjust
Adjusted the amount of damage caused by Sub runes.
Increased probability of appearance of Sub runes.
Improved the usability of your inventory.
Improved UI.
Improved the texture of artifacts.
Adjusted the effect of some artifacts.
Adjusted the damage of some spells.
Adjusted the cooldown of complex spells.
Sound related bugs have been fixed.
Fixed a bug related to BGM setting.
Fixed a tutorial related bug.
Changes Added control settings. Improved settings window. Improved character control. The number of spells available at once has been adjusted to 3. The type rune no longer appears during the game. The game starts with the type rune fixed in the spell slot. The spell cool time ha
Added control settings.
Improved settings window.
Improved character control.
The number of spells available at once has been adjusted to 3.
The type rune no longer appears during the game.
The game starts with the type rune fixed in the spell slot.
The spell cool time has been adjusted.
Improved the visuals of the debuffs that are given to enemies.
The effect of some debuffs has been changed by balancing the debuffs.
Changed the order of the story progression and modified some lines.
Improved damage indicator
Adjusted the balance associated with the enemy's physical strength.
Item price and gold supply and demand balance have been adjusted.
Fixed an issue where the sound effect was too loud according to the spell.
The spell with missing sound effects has been corrected.
Fixed the problem where artifacts that could not be effective continued to appear.
Fixed the problem where the decimal unit of the held gold was marked.
Fixed an issue where the bounty hunter's attack skill was malfunctioning.
Other bugs have been corrected.
Update contents Some spells have been remade. Adjusted the working mechanism of spells. reworked most of the spellss according to the adjustment of mechanism. Some artifacts have been adjusted according to the adjustment of mechanism. The figure has increased evenly for ease of i
Some spells have been remade.
Adjusted the working mechanism of spells.
reworked most of the spellss according to the adjustment of mechanism.
Some artifacts have been adjusted according to the adjustment of mechanism.
The figure has increased evenly for ease of identifying changes in in-game figures.
Fixed a bug.
v0.5 : Spell Rework
v0.6 : Improve Usability
v0.7 : Improvement of Artifacts
v0.8 : Improve map structure
Added rune ability. Rune ability is Rune's unique ability to effect magic, which reinforces each magic personality. The ability of each run can be found in the tooltip that appears when you mouse over the run. Some bugs have been fixed.
Added rune ability.
Rune ability is Rune's unique ability to effect magic, which reinforces each magic personality.
The ability of each run can be found in the tooltip that appears when you mouse over the run.
Some bugs have been fixed.
Fixed a bug related to the map. Fixed a bug related to duplicate artifacts. Some balances have been adjusted.
Fixed a bug related to the map.
Fixed a bug related to duplicate artifacts.
Some balances have been adjusted.
If you use more than 2 movement magic, the difficulty level becomes too low. So changed to apply 50% cooltime to other movement magic when using movement magic. Some story productions have been added.
If you use more than 2 movement magic, the difficulty level becomes too low.
So changed to apply 50% cooltime to other movement magic when using movement magic.
Some story productions have been added.
Fixed a bug related to the tutorial. Other bugs have also been fixed.
Fixed a bug related to the tutorial.
Other bugs have also been fixed.
Hangul has been added after passing domestic deliberation. Some bugs have been fixed.
Hangul has been added after passing domestic deliberation.
Some bugs have been fixed.
Five types of map objects have been added. In addition, the appearance of map objects has changed so that objects are not duplicated on all stages (except hidden objects) Improved to avoid duplicate artifacts. Moved the map HUD, which showed information about the surrounding room
Five types of map objects have been added.
In addition, the appearance of map objects has changed so that objects are not duplicated on all stages (except hidden objects)
Improved to avoid duplicate artifacts.
Moved the map HUD, which showed information about the surrounding rooms, to the lower right.
The description of the objects on the map has been improved.
Adjusted the balance of the general enemy.
Fixed a bug.
Rune Shard System has been added. Rune shard can be obtained by killing bounty hunters or by using the Rune Crusher that appears on the map It can be used in rune engraver and rune synthesizers. Balanced the overall artifact. We lowered the HP of the general enemy in the 2nd and
Rune Shard System has been added.
Rune shard can be obtained by killing bounty hunters or by using the Rune Crusher that appears on the map
It can be used in rune engraver and rune synthesizers.
Balanced the overall artifact.
We lowered the HP of the general enemy in the 2nd and third stages.
Some bugs have been fixed.
We will proceed with the patch that lowers the value of the run because we judged that the value of the run is too high in the previous version. The magic can now contain up to seven runs. Each rune has less effect than before. The reinforcement run has been deleted. The role of
We will proceed with the patch that lowers the value of the run because we judged that the value of the run is too high in the previous version.
The magic can now contain up to seven runs.
Each rune has less effect than before.
The reinforcement run has been deleted.
The role of the reinforced rune is replaced by the element rune.
Element amplification, elemental instability effects have been added.
The element amplification effect increases the amount of magic damage according to the number of the same elements used in the magic.
The elemental instability effect increases the critical hit probability and critical hit damage depending on the number of different elements used in the magic.
We have adjusted the balance of physical strength as the rune value has been lowered.
Patch content I corrected the crash that occurred when the stage was cleared. Some difficulty levels have been adjusted. Some bugs have been fixed. The remaining problem Character growth curve excessively steep. Excessive high hurdles on the first stage. The growth value provided
I corrected the crash that occurred when the stage was cleared.
Some difficulty levels have been adjusted.
Some bugs have been fixed.
Character growth curve excessively steep.
Excessive high hurdles on the first stage.
The growth value provided by one run is over-set.
No rune usage in the late.
Too much value on HP
Need to adjust the probability and cost of objects that provide random rewards.
The risk of using complex magic is too high.
Complete the story
Challenge assignment
Hard Mode
Additional Objects
Hello. Currently, the deliberation in Korea is underway, and Korean will be added as soon as the deliberation is completed in about three weeks. Thank you.
Hello.
Currently, the deliberation in Korea is underway, and Korean will be added as soon as the deliberation is completed in about three weeks.
Thank you.