Paladin's Passage Update 1.6
Fixed several issues with controller input Beautified and improved menus Limit FPS to 30 Hz when menus are shown to reduce power usage Reduced difficulty of early levels Re-added language selection settings menu on non-console platforms Cleaned up player death animations Improved
- Fixed several issues with controller input
- Beautified and improved menus
- Limit FPS to 30 Hz when menus are shown to reduce power usage
- Reduced difficulty of early levels
- Re-added language selection settings menu on non-console platforms
- Cleaned up player death animations
- Improved player movement
- Dragon turning animation cleanup
- Fixed Skulls so they no longer get stuck when turning
- Improved block interactions
- Added scrolling to leaderboards
- Fixed leaderboard platform logos
- Updated cut-scenes to remove un-translated titles and convert to 1080p 16:9 resolution
- Keys no longer fly through blocks going to/from door
- Added pebbles/dirt when bumping/breaking blocks by jumping
- Fixed an issue with movie playback being too dark
- Level complete in-game menu completely re-worked, including a small leaderboard
- Upgraded Unreal Engine to 5.5.4
- Tutorials now cause game to pause when overlapping player
- Removed second key from level 7-4
- Added tone mapping and color grading to post-processing
- Improved dragon fire attack and player death















