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Paladin's Passage Update 1.6

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  • Fixed several issues with controller input
  • Beautified and improved menus
  • Limit FPS to 30 Hz when menus are shown to reduce power usage
  • Reduced difficulty of early levels
  • Re-added language selection settings menu on non-console platforms
  • Cleaned up player death animations
  • Improved player movement
  • Dragon turning animation cleanup
  • Fixed Skulls so they no longer get stuck when turning
  • Improved block interactions
  • Added scrolling to leaderboards
  • Fixed leaderboard platform logos
  • Updated cut-scenes to remove un-translated titles and convert to 1080p 16:9 resolution
  • Keys no longer fly through blocks going to/from door
  • Added pebbles/dirt when bumping/breaking blocks by jumping
  • Fixed an issue with movie playback being too dark
  • Level complete in-game menu completely re-worked, including a small leaderboard
  • Upgraded Unreal Engine to 5.5.4
  • Tutorials now cause game to pause when overlapping player
  • Removed second key from level 7-4
  • Added tone mapping and color grading to post-processing
  • Improved dragon fire attack and player death