Expansion Core

CandleBird

Released
Oct 10, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Massive Tier Bots, New HUB Types, Quests and More! (Beta 0.7.0)

    The big 0.7.0 is here! I’ve poured a lot of time, effort and honestly some tears into this update. As per usual, it’s really tough to maintain motivation, as I’m still just a one man show (since I certainly don’t make enough to pay anyone to help). Enough of that though! This upd

  2. Developer post

    Stability and QoL Improvements (Beta 0.6.5)

    Oh wow, it's been a long while since I've posted an update log! I've actually done 4 stability patches since the last one in October (0.6.2-0.6.5 now). So I'll just compile all of the changes into one big post for now! The general work that's been done has mostly impacted the ite

  3. Developer post

    Part 1 of the Main Questline, A New Bot and Titanium (Beta 0.6.1)

    Major Features: - Added in the rest of Part 1 of the main quest line. I can’t say much about this without spoilers, I’m glad to say that the story up to the first Storm being dealt with is in the game. There will likely be more changes to come, but for now I’m happy with where th

  4. Developer post

    Achievements, Corrupt Skeleton Boss, Talking with Storms, and More (Beta 0.5.5)

    This update contains a whole new Boss in the Frozen biome. It also has the first of many achievements added in! I can't wait to see how many people try to hunt for all of the achievements in game. There's a surprising amount of work that I've been able to do over the past month,

  5. Developer post

    Desert Lord Boss, Quest Updates, Major Bug Fixes (Beta 0.5.0)

    It's been a little over a month since the last small stability patch. I came back from a brief vacation and got back to work right away. Much of the work was (and continues to be) planning for what a 1.0 release would look like. It's still on the horizon, but it's always good to

  6. Developer post

    Small Stability Patch

    This one's just a bunch of changes to fix issues related to switching to a new world loading system. Hopefully it fixes some of the crashing issues as well as the quest line bugs that have popped up. ....also it adds new movement paths for the Storms, EFrag minable rocks, refacto

  7. Developer post

    Transfer Bots, Higher Tiers, Meadows Biome, Enemies and More! (Beta 0.4.2)

    This is a surprisingly big update even though it hasn't been long since the last update. I've been busy making new enemies and allies, as well as tuning up some of the automation mechanics. Overall, this update is just a load of content that's balanced for the mid-game (which is

  8. Developer post

    New NPCs, Unique Spawns, Items, and Crafter Recipes! (Beta 0.4.0)

    I’ve been busy cooking this update up! It started as a simple content pass where I was going to add more stuff around the map (which I did), but one of our community members had a great idea. This update has been unofficially called the “Krey” update and has a whole new Bot becau

  9. Developer post

    New Structures, Lootables, and Experimental Features! (Beta 0.3.8)

    Continuing with last update's momentum, this update brings with it another wave of content around the world. It focuses mostly on adding in some common structures that add more reason to explore around. I also fixed a bunch of bugs related to some of the more recent changes. Fina

  10. Developer post

    New Year, New Mobile Base!

    After taking the winter break to refresh and reset my mindset, I think I'm ready to get back into the dev cycle. This month, we're starting off with some fun additions that I've been sitting on for a while. Major Features: - New Mobile Base Upgrade: The Tier 3 Mobile Base is the

  11. Developer post

    The Stability Update (Beta 0.3.6)

    Over the course of the month, I've been doing small updates to fix issues all over the game. Some of them were related to crashes, others were related to broken AI pathing, and overall the game should just be more stable. This isn't the most exciting update, for sure, but I just

  12. Developer post

    The High Tier Update (Beta 0.3.5)

    After the Transfer bot update, I finally felt like it was appropriate to start implementing some of the things that I’ve had in my brain for the longest time. This update introduces some of the new high tier recipes that will require more than just hand-crafting. This includes co

  13. Developer post

    The Transfer Bot Update (Beta 0.3.4)

    I've finally gotten around to adding in the first pass of Logistics to the game. This comes in the form of filterable transfer bots that can move items from one place to another! This update also comes with some much needed QoL changes and bug fixes. Major Features: - Transfer Bo

  14. Developer post

    The Research and Development Update (Beta 0.3.3)

    For a while now, I've wanted to add some more interesting ways to get new blueprints. With this update, I've added the ability to either connect a Beacon to the Chronos, or Corrupt it. This unlocks the potential to get new unique blueprints based on the Beacon's status. Looking f

  15. Developer post

    The Frozen Biome and Balance Update (Beta 0.3.1)

    After doing a bunch of tests and gathering some feedback from some players, I've updated a lot of the recipes as well as stats for both enemies and allies. I've also snuck in like 7 new enemy types in both the Frozen biome and some other secret locations. Oh, also there's more Be

  16. Developer post

    The NPC Update (Beta 0.3.0)

    It's been a while since a full update log, so this will serve as the summary for all of the changes since 0.2.12 dropped. There was a lot, so bear with me! For clarity, I'll put all of the 0.3.0 updates at the top of each list. Major Features: - NPCs: That's right, I finally made

  17. Developer post

    Another Update for Minor Issues

    Turns out skipping 4 updates to a game engine causes some unforeseen issues! After a week of working off and on in my spare time (which continues to be an issue), I found and fixed some minor and major bugs. Lots of the UI was messed up, so I did a first pass at fixing some of th

  18. Developer post

    Small Update to Fix Saves

    After doing a couple hidden patches for various bug fixes, I noticed that the latest build had broken the saves. This update is to attempt to fix that as well as a few more bugs. Sorry to anyone who downloaded and played the game within the last week! It must have been annoying t

  19. Developer post

    Specialty Resources and the Ice Biome

    This patch is mainly for building out the structure of the Ice biome as well as some new resource types associated with it (like Ice Crystals and Refined Carbon). There's also new recipes that you can find to make Refined Oil, Refined Carbon (mentioned above) and one other thing

  20. Developer post

    Expansion Core Beta Update! (Beta 0.2.12 Patch Notes)

    Hello again! This update has a whole lot of content, balance passes and bug fixes. The biggest change was to the Quest system, as I've deleted the entire old system and wrote it from the ground up. I'm sure there's still some issues to iron out, but overall, quests are now easier