April's current state of Development update!
Hello everyone! Thank you all for waiting on the latest development update for Rootlash. In the past weeks, there have been a lot of changes made to the behaviour of the enemy AI, objectives and more! AI The enemy AI was in my opinion lacking. Originally they'd just storm at the
Hello everyone! Thank you all for waiting on the latest development update for Rootlash. In the past weeks, there have been a lot of changes made to the behaviour of the enemy AI, objectives and more!
AI
The enemy AI was in my opinion lacking. Originally they'd just storm at the tree if the tree was spotted but now once an enemy spots the tree, he'll give a vocal warning to every other woodworker, soldier, etc in the area and they'll be sure to come for you!
Next to the warning, the Some AI will now also patrol the Camps that they belong to, keeping an eye out for any strange trees moving ;)
Enemy humans will now also bleed when they are killed by the tree!
Furthermore, on the development AI logic has also seen a lot of changes to the AI and its behaviour a lot easier. Though development isn't finished yet. In the future, we'll add a specific fleeing behaviour for certain types of AI in which they'll run from the tree in fear!
Skills
Some of the Tree's skills have been reworked. Now there is a cooldown and minimum required stamina score for the player can activate the skill again. This is done to balance the spamming to easily kill a bunch of humans
New Gameplay Teaser
Last but not least, we have also created a new gameplay teaser in which you can see some of the latest changes and additions!
We are approach a point very, very close till I am confident to open up the Playtests in which you all can experience a small part of the game, to gather feedback on. I look forward to that moment so stay tuned!






