Hey everyone! It's been honestly too long since my last community update. I've been working on Rootlash for the past months, trying to get what I like to deem an acceptable build to get the game to be tested.
Encampments!
With this new Build, there's a new and larger map to be explored (which is still a work in progress). The new map will include a few enemy camps, which ofcourse will have to be Destroyed, in order to reclaim the forest!


But that is not everything! AI behaviour has also been updated, with now roaming enemies to make the camps feel more alive! In the future, there will also be people actively logging the trees around the camp but that will be added at a later point.
Missions!
With this new update, we've also added specific Trees, that will give you missions related to the area you're trying to liberate! These missions may vary from destroying camps, to finding specific resources, rescuing a tree and more! We'd love to hear your feedback on this in the comments, and when the playtest is live!

Day and night cycle
Another important aspect of the game will be it's day and night cycle, the new day and night cycle will give the tree's an advantage, or disadvantage depending on the current time in the game! You will be a lot stronger during the daytime, as your tree will be able to use the photosynthesis at its full power!

That will be all for this update! Stay tuned as there is much more to come, including the test announcement!