Word Attack

BSA Games

Released
Oct 17, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
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  4. Developer post

    Extra Godot patch

    remove some blank lines that were added to labels by Godot 4.3 to 4.4 upgrade

  5. Developer post

    patch godot version

    - on saving/loading a game restore the camera view. - fix the colour of stars shown when you find a word. - show completed on finding all required words.

  6. Developer post

    Alpha rewrite of Wordsearch Attack using Godot.

    There is now a "Play Godot version of WordsearchAttack" launch option that runs an early test version of the wordsearch game mechanics reimagined in the Godot game engine. It contains 2 test boards and 2 test word lists which are randomly selected when you start a new game. The Q

  7. Developer post
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  9. Developer post

    Minor aesthetic changes

    Small changes to some of the dialogues, e.g. quit's "Are you sure" now followed by a question mark and centred.

  10. Developer post

    Button change

    In Word Escape game, changed the starting button to say "Start absconding" rather than "Abscond".

  11. Developer post

    Voxel designer button patch.

    Patch to the voxel designer's button overlay z axis position which was causing the buttons to go "behind" the camera at lower resolutions.

  12. Developer post

    Font changes.

    Changed some of the fonts being used on the in game displays so that they are consistent with those of menus, tiles, cells, setup screens etc. Linked the setting's option for showing definitions under words to update those currently being displayed (when overlaying the settings s

  13. Developer post

    Patch to "Overlay words" wordsearch update.

    Found a bug in one of the loading mechanisms for continuing saved games. The bug was introduced in the "Overlay words" update on the 28th February where I changed the format of save game files, but hadn't correctly coded how one of the types of word list was reloaded when it was

  14. Developer post

    Titles removed.

    Apparently it would seem that running the animated attacking title while doing the initialising in the background may help towards giving an amateur feel to the game. Running it like that did give some stuttering to the animation under certain circumstances, running it in serial

  15. Developer post

    Wordsearch enhancement.

    Wordsearch - New "Overlay words" option With this option selected the game plays as before. When placing words to find, they could be placed over one another, e.g. if it were placing the words ONE and TWO, the same "O" could be used for each words placement. You could also use th

  16. Developer post

    Mouse button update.

    Changed the way the mouse buttons control the game and added an option to allow selection of what the buttons do to the game board (it is on settings tab 2). Therefore in general (depending on what the buttons did before) you can select primary to rotate and secondary to select e

  17. Developer post

    Skyboxes for Word Hunt

    Main change: Added skyboxes for some Word Hunt games. The skybox can come from the chosen layout (e.g. shape definition) or from the selected word list. Additionally the word list can now specify it's own "look", with "Animals" now having a more grassy feel (previously all looks

  18. Developer post

    Replaced the skybox model.

    Replaced the skybox sphere/mesh to reduce issue of seam on the projected image.

  19. Developer post

    Patch notes

    - Changes to the standard colour scheme. It now has a background image plus some transparency has been removed. - Panels added around the game setup screen and the settings option from the main menu, to offset previous use of transparency to derive background colour on these scre

  20. Developer post

    Separate icon scale

    Splits the "Interface scale" option on the settings screen so that UI icons within individual game are controlled by a new "Icon scale" slider. If you're running at a lower resolution then you may want to run the icons at a lower value than the rest of the interface otherwise the