Mercenary Operator: Wolves

Dustin

Released
Aug 16, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Bullet Speed Increase and Map Improvements

    Changed Increased bullet speeds Replaced concrete floor sprites with higher resolution and multiple variants South Miji - more detail and buildings in the warehouse area of the map Fixed Certain obstacles/world objects no longer have an excessive Doppler effect or volume. South M

  2. Developer post

    Optimization and Vehicle Windows Change

    Mostly a bug fix and optimization update but with a few changes to vehicles following some feedback. Full Changelog Changed Improved compression on several sprites and audio files AKM lower handguard top-down sprite no longer has a palm swell Improved Airport map Lower footsteps

  3. Developer post

    Character Customization Overhaul

    Character customization has been completely overhauled! You can now change your character’s hair, shirts, gear (vests, jackets, chest rigs, gloves), headwear, and footwear.

  4. Developer post

    "Run Through The Jungle" Campaign Level Released

    Exciting news! This update marks the release of the final campaign level - Run Through The Jungle . Despite this being the last level in the Obatenwe campaign, before full release I will be going through and overhauling the campaign levels, especially some of the older ones. The

  5. Developer post

    PB, Uzi

    The PB and Uzi are now available from the Loadout menu and can be equipped by the player. Full Changelog Added Playable Uzi Playable PB PDW animation set (used by Uzi) Fixed PB back portion of suppressor no longer reciprocates with the slide when firing

  6. Developer post

    New Campaign Level Released

    The next campaign level is out now, along with a variety of feature improvements and bug fixes. Full Changelog Added New campaign level Ambient cave sound Lights to all buildings in Wolf HQ Changed Upon exiting a vehicle, both AI and player occupants are now moved to a set exit p

  7. Developer post

    "Lip Service" Campaign Level Released

    This update took quite a bit longer than normal, but features a lot of new additions and changes that are all in use on the newly released “Lip Service” campaign level. Full Changelog Added New campaign level “Lip Service” Commander UI New dialogue display method New radio sounds

  8. Developer post

    Campaign Bugfixes

    I noticed a few issues in the first campaign level that have now been fixed, and some code optimizations have been implemented. Full Changelog Changed Refactored campaign functions for performance Fixed Map screen overlay UI object for Wolf HQ in the Introduction campaign level i

  9. Developer post

    Sprites, Lights, Bugfixes

    v1.27.0 A smaller content update this time as the primary focus was on writing the next few campaign levels, which were previously only outlines. As for the content in this update, most of it will only show up in the upcoming campaign level, but most of the new content and featur

  10. Developer post

    AUG, Length Stat, and Bugfixes

    Added another new gun, the AUG, and added an Overall Length/Total Length stat to all guns currently in the game, which will play a role in the upcoming campaign level. Full Changelog Added AUG and its’ associated sprites and sounds Gun total length stat Changed Refactored Loadout

  11. Developer post

    UMP, .45 ACP Adjustments, and Bugfixes

    A brand new gun, the UMP, has been added and will show up in the next campaign level. It can also be unlocked through the ingame loadout menu. Along with the UMP, .45 ACP and the M1911A1 have been rebalanced as it was erroneously using 9mm muzzle velocities when calculating its d

  12. Developer post

    Map fixed and other bugfixes

    Several bugfixes in this update, most notably the issue with map objective markers being off in the newest Hot on the Trail has been fixed. Changed Map in the “Hot on the Trail” campaign level now changes when moving between the Savannah and Plantation, and the final objective is

  13. Developer post

    Rule of Law Campaign Level Released

    The next campaign level, “Rule of Law” is out and playable now! As with many of the campaign level releases so far, there’s a lot of new content, mostly focused on improving South Miji and the many sub-maps (such as the Grocery Store from a previous update) belonging to it. The n

  14. Developer post

    417 Sniper Improvements

    The biggest change in this update is the 417 Sniper, which received a major face lift. I noticed several inconsistencies between the top-down and side-view sprite of the 417 Sniper, which then evolved into remaking and touching up large parts of the gun’s art. The focus for the n

  15. Developer post

    Grocery Store Contract Map

    The next campaign level is taking a while as it requires a large portion of the South Miji map to be finished. So in the interim, I’ve added a new playable contract map – the grocery store. This is one of the newly created South Miji areas, and is just one of many that will appea

  16. Developer post

    "Old Friends" bugfixes and upcoming level preparation

    Mostly bug fixes relating to the “Old Friends” campaign level, though some content for the upcoming level has also been added in this update as well. Full Changelog Added Police variant of the “American Cold-War era sedan” vehicle Changed Optimized “Old Friends” level code Some S

  17. Developer post

    "Old Friends" Campaign Level Released

    The next campaign level, “Old Friends” has been released, along with more bug fixes and optimizations. Full Changelog Added “Old Friends” campaign level Another pistol magazine unloading sound Two more handgun magazine loading sounds RPG-7 and FIM-92F Stinger side-view sprites Hi

  18. Developer post

    M1911A1

    The classic M1911A1 handgun, as well as a custom story-related variant of it have been added to the game. The basic M1911A1 can be unlocked similarly to other handguns from the Loadout menu, however the custom variant will only be usable after completing the upcoming story level,

  19. Developer post

    "Hot on the Trail" Level Fixes

    Fixed a lot of issues with the checkpoints in the new campaign level, as well as some general code optimization. Full Changelog Changed Optimized and refactored player code All friendly Wolf operators in Hot on the Trail can now be seen even when not looking at them Fixed Hot on

  20. Developer post

    "Hot on the Trail" Campaign Level Released

    It took a lot longer than I was expecting, but the next campaign level – “Hot on the Trail” is out now. This level features the all new gas mask and smoke system that was also added in this update. Full Changelog Added Several sprites for AA sites which will appear in later missi