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Campaign Bugfixes

I noticed a few issues in the first campaign level that have now been fixed, and some code optimizations have been implemented.

Full Changelog

Changed

  • Refactored campaign functions for performance

Fixed

  • Map screen overlay UI object for Wolf HQ in the Introduction campaign level is no longer duplicated on all other campaign levels
  • AI in Introduction level no longer throws errors
  • Technical gun in Introduction level now displays correctly.