Heliotropism

Verde

Released
Mar 24, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.24 Mutation Cards Visual Overhaul

    Team's Thoughts This week we put a little break on our Ascention implementation to look into some visual aspects of the game, let us know your opinion on those. Additions New Mutation Card Visuals Changes depending on how you obtained such mutation 5 Different backgrounds: Regula

  2. Developer post

    Ascention V

    Additions Ascention V: Woeful Clouds Ascention IV Mutations Slow Metabolism Shaded Leaves use less water Only available in Ascention IV+ Begonia's Lesson Leaf tiles bloom when shaded during the summer Only available in Ascention IV+ Structuring When a leaf tile is placed with eno

  3. Developer post

    Our leaves will block the sun

    Additions Ascention IV: Dense Foliage Ascention III mutations Circle of Life When a stem tile is destroyed, a leaf tile is placed in its place Recycling When a stem tile is destroyed, you gain its capacity in energy. Stem tiles placed within the last 10 turns generate less energy

  4. Developer post

    Ascention III: Fragile Bark

    Additions Ascention III: Fragile Bark As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments! New Mutations Entangled Roots Allows you to place roots on other tree's root tiles Only Availab

  5. Developer post

    1.19: Selfish Neighbors update

    Additions New Ascention level Called Selfish Neighbors Ascention Mutations Now in the new ascention mode, you can find some exclusive mutations that can only show up with specific ascention modifiers enabled. New Mutations Knowledge is Power For every 25 tiles revealed, increases

  6. Developer post

    Towards the sun we ascend

    Additions Ascention Added a new game mode: Ascention. You can unlock this game mode by beating the game once in the Speed Sprout difficulty. The game mode includes cumulative modifiers that each make your game a little harder. There is only one modifier within the game, but more

  7. Developer post

    Changes to Bounties and optimizations

    Team's Thoughts More and more development on the mobile port: Some optional optimisations and touch screen interactions are the core of today's update. Update 1.17 Additions General Loading Procedure The loading screen now shows precisely what it doing instead of what general fil

  8. Developer post

    Two updates one post: second bloom and turn log widgets

    Team Thoughts This update features tons of small changes and fixes as Verde decided to take every small task on the list instead of doing the big ones first. We also ran some tests for a possible mobile port, while we were able to make the game run smoothly on a simulated android

  9. Developer post

    Polish, polish and polish

    Team's Thoughts Recently we noticed that some features of the game were frequently going unnoticed by new players, so we plan on fixing these issues before adding more content to the game. Sadly these changes usually take time to plan and implement, so it is taking time, but we h

  10. Developer post

    Fixing balance and balancing fixes.

    Team's Thoughts While this update doesn't introduce any new features, it brings some well-needed fixes and balance changes to the table. Balance Changes With the change to how crises work, several mutations became useless after a certain date. To counteract this, some were limite

  11. Developer post

    Better grab a coat, winter will be rough

    Team's Thoughts Verde is experimenting a little bit with the format of the patch notes, as to title, subtitle and whatnots. This update and the next one will probably introduce a bit more difficulty to the game to account for something we have planned for 1.15 Additions Winter Cr

  12. Developer post

    Update 1.11

    Additions Two new crises Lethargy: During this crisis, energy costs increase by 1000. Cold Snap: During this crisis, winter per turn cost is applied to your tree. Balance Changes Tiered Crises Every crisis has a specific year, and it only appears during that specific year. Here i

  13. Developer post

    Update 1.10

    Additions Creation Mode You can now unlock the creation mode on the Bazaar for 100 fruit In the creation mode, you have access to 5 special mutations that bend the reality to your will.

  14. Developer post

    Update 1.9

    Additions Bounties As an alternative method of gathering fruit, you can now complete some tough challenges present within the bounties screen. 10 Different challenges with 3 levels of difficulty for each of them, with 500 total fruit to be obtained.

  15. Developer post

    Update 1.8

    Team's Thoughts While the bazaar marked the beggining of the transition of the game from roguelike to roguelite, we noticed that we had two conflicting ideas about how to handle out-of-game progression: Unlocks and Bazaar. Our current plans are to unify them. To achieve this goal

  16. Developer post

    Update 1.7

    Additions The Bazaar Every winter survived, you gain a number of fruits proportional to the current year and difficulty. In this screen, you can use those fruits to purchase things to help your tree grow. There are currently only elixirs available, but we have some plans on what

  17. Developer post

    Updata 1.6

    Team Thoughts We were planning to introduce some out-of-game progression to this patch, but we didn't foresee the new menu taking so long to implement. As per usual, Verde is making a community hub post with the full details of the patch, you can find a link to it here. Additions

  18. Developer post

    Update 1.5

    Teams Thoughts We are trying to slow down on mutation introduction to try to maintain consistency of the game, while implementing some comeback mechanisms and enabling other ways of playing the game. Next week there will be 10 mutations, as per usual, but for today, we will keep

  19. Developer post

    Update 1.4

    Team's Thoughts This one is slightly smaller in terms of features since we were trying to catch errors and inconsistencies In Depth Patch notes As per usual, Verde made a community hub post with the full detailed patch notes, you can find it here: Additions 4 New Music Tracks One

  20. Developer post

    Update 1.3

    Teams Thoughts As per usual, Verde is posting the detailed patch notes at the community hub . Additions Collection Here you can find the complete list of all the mutations you encountered during your runs It also includes a number of how many times you collected each of them Muta