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Ascention V
Additions
Ascention V: Woeful Clouds
Ascention IV Mutations
Slow Metabolism
- Shaded Leaves use less water
- Only available in Ascention IV+
Begonia's Lesson
- Leaf tiles bloom when shaded during the summer
- Only available in Ascention IV+
Structuring
- When a leaf tile is placed with enough shading, it also creates a stem tile in its position
- Only available in Ascention IV+
Recluse Paradise
- Shading radius is increased by 1
- This mutation stores every energy that is not generated due to shading and reduces leaf energy costs based on how much energy it has stored.
- Only available in Ascention IV+
Local Climate
- Shaded leaves have a chance of not decaying
- Only available in Ascention IV+
Optimizations
- Graphic Engine entirelly rewritten
- Removed the option to turn off dynamic tiles
- Framerate is no longer dependant on camera position
- Entering a page with too many icons no longer freezes the screen until they are loaded
Changes
Gameplay
- Human greed now affects neighbor trees in Ascention II+
Visual
- Mist is now animated again
- Enemy tiles are now animated
- Ascention I+ unknown tiles are know animated
Fixes
- All the stuff that Verde broke during the Graphic Engine rework