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Update 1.4

Team's Thoughts

This one is slightly smaller in terms of features since we were trying to catch errors and inconsistencies

In Depth Patch notes

As per usual, Verde made a community hub post with the full detailed patch notes, you can find it here:
https://steamcommunity.com/app/1653100/discussions/0/3272437487147518932/

Additions

    4 New Music Tracks

    • One for each season, as per usual

    10 New Mutations

    • For a total of 100

    New Steam Achievement

    • A new steam achievement to those who get at least once every single one of the 100 mutations in the game

Balance changes

  • Fire tile spread reduced

Optimizations

  • Reduced how much VRAM the game uses during load and playtime
  • Flying resources now respect the particle count limit
  • Added a proper load screen

Fixes

  • Active and Passive mutations should no longer conflict in the mutation bar
  • Lightning should no longer be able to stop the game from responding
  • Aquifers, Sigils and Nature's attendants should no longer generate parasites