Team's Thoughts
This one is slightly smaller in terms of features since we were trying to catch errors and inconsistencies
In Depth Patch notes
As per usual, Verde made a community hub post with the full detailed patch notes, you can find it here:
https://steamcommunity.com/app/1653100/discussions/0/3272437487147518932/
Additions
- One for each season, as per usual
- For a total of 100
- A new steam achievement to those who get at least once every single one of the 100 mutations in the game
4 New Music Tracks
10 New Mutations
New Steam Achievement
Balance changes
- Fire tile spread reduced
Optimizations
- Reduced how much VRAM the game uses during load and playtime
- Flying resources now respect the particle count limit
- Added a proper load screen
Fixes
- Active and Passive mutations should no longer conflict in the mutation bar
- Lightning should no longer be able to stop the game from responding
- Aquifers, Sigils and Nature's attendants should no longer generate parasites