Tiny Life

Ellpeck Games · Top Hat Studios, Inc.

Released
May 3, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    0.50.6

    Improvements Rebalanced the strength of emotional effects on object quality Rebalanced the writing skill's book publishing payout The quality of a book is now displayed before publishing, so high-quality books can deliberately be chosen for publishers Made plants' harvest quality

  2. Developer post

    0.50.5

    Additions Added some decorative gardening supplies, as well as two new small pot plants Added a new European-style roof greenery tile Added a gameplay option that allows configuring automatic babysitter hiring behavior Aded a total real-world play time counter to the save load me

  3. Developer post

    0.50.4

    Additions Added the No Visitors lot type, which Tinies will not autonomously visit, and avoid doing activities on Improvements Tinies now prefer putting down seed bags and harvest baskets on the ground rather than a surface Tinies gardening autonomously will now use seed bags and

  4. Developer post

    0.50.3

    Improvements Overhauled in-game hints: new hints now always display a notification, and players can select whether they also open their popup in the hints tab of the options menu (or when the first hint is displayed in a new save) Display a link to the custom content installation

  5. Developer post

    0.50.2

    Hi everyone! This is a medium-sized update that includes a new lot type, various gardening improvements and fixes, and a few new decorative and clutter items. Additions Added two decorative medicine cabinets, a rounded in-counter sink, a towel rack and a toilet paper roll decorat

  6. Developer post

    0.50.1

    Fixes Fixed a crash in the demo when opening build mode Fixed the second stage of the gardener life goal not saving to disk correctly Fixed existing notifications being displayed after a loading screen playing the notification sound again

  7. Developer post

    0.50.0: Gardening, Plants and Many Improvements

    Hi Tiny Life enjoyers! It's yet again been a little while since the last devlog, and thus, since the last major update to the game. I'd like to apologize for the repeated delays in update releases, but I think this time around, it's really going to have been worth the wait for yo

  8. Developer post

    0.49.6

    Additions Added an "until action is completed" variation of the very fast and extremely fast speed options, similar to The Sims 3 Added the Pyramid of Prediction Added a keybind (bound to M by default, for "map") that zooms all the way out and, if pressed again, zooms back in Imp

  9. Developer post

    0.49.5

    Additions Added the ability to give lots and exported lots descriptions, and added accompanying descriptions to lots on default maps Added the pronoun removal joke feature from the April Fools post as a commandline switch. For more info, see the launch arguments article . Added a

  10. Developer post

    [APRIL FOOLS] Finally Addressing Tiny Life's Gender Issue

    The month of April has finally arrived, and with the month, the developers' realization: the developers have been going about inclusivity in Tiny Life all wrong. The developers' goal to create and foster a community intended for everyone, especially queer folk, has surely alienat

  11. Developer post

    0.49.4

    Hi everyone! Currently I'm very busy with university exams, but here's a small update to tide you over. Development on major features should be able to continue in April! Additions Added the ability for babies and children to play in puddles Improvements Drastically improved path

  12. Developer post

    0.49.3

    Fixes Fixed a stack overflow crash when holding an item while other discardable items are around Fixed Discord rich presence integration crashing if the game is closed early

  13. Developer post

    0.49.2

    Additions Added two new outdoor-style wall-attached lights Added two types of outdoor stepping stone objects Improvements Tinies now avoid placing non-food items on counters when discarding them to avoid being unable to cook food on them Tinies can now execute cooking steps while

  14. Developer post

    0.49.1

    Improvements Users are now warned more heavily when there are incomplete lots on the map, as they can cause issues for gameplay Generalized the maps options tab and added stats about tinies in the save Death messages are now only displayed for Tinies that are known to the current

  15. Developer post

    0.49.0: Some Needed Personality

    Hi everyone! It's 2026 now, and doesn't that feel a little weird? Funny thing is, this isn't even the first Tiny Life blog post of the year, since that title goes to the recent Community Showcase about the mod Tiny Louvre. Definitely give it a read if you haven't gotten a chance

  16. Developer post

    Community Showcase: Making the Mod Tiny Louvre (by blur)

    ell: Hi everyone! It's been a hot minute since the last Tiny Life Community Showcase post, but I've been wanting to revive the category for years now. The opportunity presented itself to me when long-time friend of mine and modder of Tiny Life blur created the Tiny Louvre mod and

  17. Developer post

    0.48.9

    Fixes Fixed incorrect locations of the new wall tool visuals in some camera rotations Fixed a race condition that caused the game to freeze when locking doors for non-household members

  18. Developer post

    0.48.8

    Additions Added the ability to increase the AI activation cooldown for selected Tinies in the accessibility settings Added the ability to change a baby's outfit for them Improvements Improved visual feedback of the wall and fence tools during placement Display a tooltip informing

  19. Developer post

    0.48.7

    Improvements Tinies in the active household will not visit other lots autonomously anymore, unless the new corresponding gameplay option is enabled for the save Made it much less likely to get electrocuted while repairing when focused Made house guests always get food when called

  20. Developer post

    0.48.6

    Additions Added an (unbound by default) keybind to toggle build mode Improvements Shorten some keyboard key names to make the controls hint less wide Made homebodies much less likely to visit other lots Made it much less likely for visitors to check on babies Fixes Fixed very hig