Sundermead 0.23.6 BETA Release Notes
Fixes Fixed rare crash during tree placement stage of world generation
Fixes
Fixed rare crash during tree placement stage of world generation

Fixes Fixed rare crash during tree placement stage of world generation
Fixed rare crash during tree placement stage of world generation
Updates Updated Sundermead to run as a 64bit application Fixes Fixed error window opening multiple times when multiple errors occur
Updated Sundermead to run as a 64bit application
Fixed error window opening multiple times when multiple errors occur
Additions Added better Ultra-Wide monitor support Added ability to join a server without Sundermead already being open Fixes Fixed audio-source destroyed error Fixed controls locking when in boat that gets destroyed Fixed various particle system errors Fixed issue that allowed pl
Added better Ultra-Wide monitor support
Added ability to join a server without Sundermead already being open
Fixed audio-source destroyed error
Fixed controls locking when in boat that gets destroyed
Fixed various particle system errors
Fixed issue that allowed players to join a server while it was still loading
Fixed client-side crash when loading into a mines stage that includes enemies. Fixed further potential crashes surrounding enemies
Fixed client-side crash when loading into a mines stage that includes enemies.
Fixed further potential crashes surrounding enemies
Added validation before removing slot from inventory (crash fix) Fixed client-side item drop issue caused by latency Fixed clients being unable to load into mines via trapdoor
Added validation before removing slot from inventory (crash fix)
Fixed client-side item drop issue caused by latency
Fixed clients being unable to load into mines via trapdoor
This is the first bug fix after the initial release of Sundermead. Thank you to everyone who has played it so far!! Fixed a crash when completing "Minor Miner" quest Fixed an error caused by missing directories
This is the first bug fix after the initial release of Sundermead. Thank you to everyone who has played it so far!!
Fixed a crash when completing "Minor Miner" quest
Fixed an error caused by missing directories
Additions Added "Reap and Sow" achievement Added "Anniversary" achievement Added "That's No Dwarf" achievement Added "In The Mountains" achievement Added new clothing sets (Anglian Cloak, Fabric Trousers) in black, blue, indigo, purple, red and white. Added wearable dress item in
Added "Reap and Sow" achievement
Added "Anniversary" achievement
Added "That's No Dwarf" achievement
Added "In The Mountains" achievement
Added new clothing sets (Anglian Cloak, Fabric Trousers) in black, blue, indigo, purple, red and white.
Added wearable dress item in black, blue, indigo, purple, red and white.
Fixed player turning even when in boat
Fixed some water reflection issues
Improved swimming animations
Updated Crest water package
Updated HBAO Package
Improved HBAO performance
Improved general game performance
Additions Added Anglian Helmet (based off the Sutton Hoo helmet) dropped by Old Shuck Added "Angler" achievement (Catch 10 different fish) Added wiki build process Updates & Improvements Limited digging around starter bed Hid marker cube when hovering over a breakable object
Added Anglian Helmet (based off the Sutton Hoo helmet) dropped by Old Shuck
Added "Angler" achievement (Catch 10 different fish)
Added wiki build process
Limited digging around starter bed
Hid marker cube when hovering over a breakable object
Updated items to hide their shadows if in first person
Improved scroll view feel
Increased speed at which dialogue text runs
Improved third person mode to act like a more traditional third person controller (camera orbit)
Updated sky to render at quarter res
Updated water ambient reflection to be more performant
Improved passive terrain performance
Updated digging system to allow for digging underwater
(Potentially) Fixed shadow flickering issues
Fixed item dropping by clicking outside of inventory window not working
Fixed trees not being reflected in water
Fixed brightness setting not being applied when the game first opens
Fixed lag spike when opening setting menu
Fixed various issues with mouse remaining looked even when game window isn't in focus Fixed item pick ups destroyed even when inventory is full
Fixed various issues with mouse remaining looked even when game window isn't in focus
Fixed item pick ups destroyed even when inventory is full
Additions Added error message for if GPU doesn't support compute shaders Added max fps setting Added wolf boss to level 40 of mines Added patch notes panel (loading directly from steam) Added Anglian Sword Added Pet Cats (3 types: Black, Ginger and Tabby) Fixes Fixed players bein
Added error message for if GPU doesn't support compute shaders
Added max fps setting
Added wolf boss to level 40 of mines
Added patch notes panel (loading directly from steam)
Added Anglian Sword
Added Pet Cats (3 types: Black, Ginger and Tabby)
Fixed players being able to look around during mines cutscene,
Fixed issue with photo mode hud not displaying
Fixed culling issue with photo-mode
Fixed memory leak caused by closing game while terrain is generating
Fixed dialogue issues in the mines entrance cutscene
Updated vegetation materials to be unified to one set of shaders
Additions Added AMD FSR Setting Added Seeress Character (with quests) Added null checks to distance actor ai to hopefully fix loading crash while they're active Added last quest for seeress. Added undergrowth (bushes) to tree spawns and increase density of vegetation Added ferns
Added AMD FSR Setting
Added Seeress Character (with quests)
Added null checks to distance actor ai to hopefully fix loading crash while they're active
Added last quest for seeress.
Added undergrowth (bushes) to tree spawns and increase density of vegetation
Added ferns to undergrowth
Added setting for ambient reflections
Readded abillity to toggle all ui via console cmds
Added Sacrifices via the Seeress
Fixed incorrect usage of FSR - there absolutely documentation for it
Fixed tree loader error on client
Disable shadow setting that potentially makes them look bad
Enabled force prepass and SRP batcher for performance gains
Increase terrain lod distance
Updated pooled terrain nodes to be split across multiple frames
Improved performance of terrain generator by only check nodes that need to checked and generating mesh tangents in threaded job
Updated pause menu to not be openable during loading screen
Fixed crash to do with remote players using the fishing rod
Updated character tree to display "Seeress" instead of "Seer"
Updated all conditions for character invitation to be met when in debug mode
Updated tree wood drops to fall like a tree would
Improved animation transition from sleeping to sitting
Optimised elm tree models
Updated character customisation to run async save whenever a player finishes creating their player
Updated trading menu to be unified in one
Updated quadtree to use different async splitter depending on whether loading screen is complete
Disabled dynamic batching
Updated terrain to be rendered via srp batcher
Additions Added pet system and the abillity to get a dog from Eadred at Relationship Lvl 3 Added uber shader to allow for the water saturation of surfaces during rain Fixes Fixed various issues with AI tweening (ai's missing their beds) Fixed wrong version number Fixed issues wit
Added pet system and the abillity to get a dog from Eadred at Relationship Lvl 3
Added uber shader to allow for the water saturation of surfaces during rain
Fixed various issues with AI tweening (ai's missing their beds)
Fixed wrong version number
Fixed issues with the stop/start functionallity in the music system overlapping and causing unexpected behaviour
Fixed brewing barrel (and probably other items) placement sound looping
Updated tree spawner to allow for variable tree density based upon biome
Updated density of forest biomes
Updated quest rewards to be based upon the value of the item given
Updated Wight death sounds to be quieter
Updated mines level size to be never be larger than 15x15
Updated music system to not play on Draupnir's level of the mines
Increase max distance ai can travel
Removed requirement for Farmon's bed
Rebalanced wait times for brewing barrel
Fixed various issues with corrupted dwarf boss fight
Fixed various issues with corrupted dwarf boss fight
Fixed error when sleeping in sleeping bag or boat Improved puddle colouring
Fixed error when sleeping in sleeping bag or boat
Improved puddle colouring
Additions Added late imperial roman torso armour that has a 2% chance to drop from the painted urns Added new wattle and daub building pieces (these are the default craftable building pieces now) Added texture quality setting Added new ambient music track Added banner item Added
Added late imperial roman torso armour that has a 2% chance to drop from the painted urns
Added new wattle and daub building pieces (these are the default craftable building pieces now)
Added texture quality setting
Added new ambient music track
Added banner item
Added FPS Counter (Open with F10, change view with F11)
Added distant billboards for trees
Added more variation to new terrain gen
Added rusty sword to player's inventory on creation of world
Added new quests for Rowena
Added wandering behaviour to Rowena
Added helmet loot drop to troll boss
Added troll boss
Fixed major performance issue and memory leak in terrain generator and updater
Fixed entity rendering issue where any newly spawned entities wouldn't have their renderers disabled properly
Fixed various issues with terrain gen
fixed some icons being affected by it when they shouldn't
Updated wooden building pieces to be buyable from Leofric
Updated puddle effect to the terrain that automatically grows and shrinks based upon the weather
Possible fix for issue with chunks not displaying briefly during generation
Upgraded unity version
Made improvements to world gen
Improved chair behaviour and
Additions Added new AI sandbox behaviour (better idle behaviour) Added Rowena with the first two quests of her quest line (2 more coming in 0.17) Added abandoned roman concrete buildings Added difficulty Settings ( Extra Info here ) Added AI Head looking (will look at you, or the
Added new AI sandbox behaviour (better idle behaviour)
Added Rowena with the first two quests of her quest line (2 more coming in 0.17)
Added abandoned roman concrete buildings
Added difficulty Settings (Extra Info here)
Added AI Head looking (will look at you, or the closest NPC)
Added double bed item (sold by Leofric)
Fixed timing issues with the new AI tick system
Fixed z-fighting on roofs
Fixed edge case where player interaction with an actor wasn't cleared
Fixed grass not blending properly into its biome when the grass is at the edge of a biome
Fixed mouse lock issue in the loading screen
Fixed various issues with ambience
Improved LODs for roofs
Updated networked tree optimisation to work with other objects
Improved AI ticking
Updated controls tab on settings to be called "Gameplay"
Improved AI pathfinding (will now consistently walk through doorways properly)
Improved AI interaction system to allow for more consistency and yielding performance gains
Improved fog rendering to cover transparent objects properly
Standardised AI interaction search code
Fixes Fixed ambient sounds not playing on creation of a new world
Fixed ambient sounds not playing on creation of a new world