Additions
Added AMD FSR Setting
Added Seeress Character (with quests)
Added null checks to distance actor ai to hopefully fix loading crash while they're active
Added last quest for seeress.
Added undergrowth (bushes) to tree spawns and increase density of vegetation
Added ferns to undergrowth
Added setting for ambient reflections
Readded abillity to toggle all ui via console cmds
Added Sacrifices via the Seeress
Fixes
Fixed incorrect usage of FSR - there absolutely documentation for it
Fixed tree loader error on client
Updates & Improvements
Disable shadow setting that potentially makes them look bad
Enabled force prepass and SRP batcher for performance gains
Increase terrain lod distance
Updated pooled terrain nodes to be split across multiple frames
Improved performance of terrain generator by only check nodes that need to checked and generating mesh tangents in threaded job
Updated pause menu to not be openable during loading screen
Fixed crash to do with remote players using the fishing rod
Updated character tree to display "Seeress" instead of "Seer"
Updated all conditions for character invitation to be met when in debug mode
Updated tree wood drops to fall like a tree would
Improved animation transition from sleeping to sitting
Optimised elm tree models
Updated character customisation to run async save whenever a player finishes creating their player
Updated trading menu to be unified in one
Updated quadtree to use different async splitter depending on whether loading screen is complete
Disabled dynamic batching
Updated terrain to be rendered via srp batcher