Crystal Project

Andrew Willman

Released
Mar 31, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Announcing Crystal Project 2

    The threat-based tactical combat of Crystal Project returns in a whole new world with new challenges to conquer. Check out the Crystal Project 2 store page to see more and to add it to your wishlist. Explore a seamless open world and search for keys to unlock your dream, making t

  2. Developer post

    Crystal Project Update: Version 1.6.9

    New modding features: Improved mod loading speed. Current loading mod name is now shown while applying mods. Loaded and total mod counts are now shown while applying mods. Added new Stat Mod: SetStatusOnApply. Added new Reaction type: OnPCritGiven. Added new Reaction type: OnBasi

  3. Developer post

    Crystal Project Update: Version 1.6.8

    New features: Improved performance and world geometry loading speed. Reduced stuttering on older hardware. Bug fix: Fixed issue on Steam Deck where world geometry would load very slowly under certain conditions. New modding features: Added new Ability property: Hide If Unusable.

  4. Developer post

    Crystal Project Update: Version 1.6.7.2

    Modding bug fix: Fixed display of new "Clear NPC Temp Variables" and "Clear Global Temp Variables" options on RefreshNpcs NPC Action Type.

  5. Developer post

    Crystal Project Update: Version 1.6.7

    New modding features: Added new options to StopProcessing NPC Action Type: "Clear NPC Temp Variables" and "Clear Global Temp Variables". Added new option to Ability NPC Action Type: Target Member Index. Specify which party member the selected ability will target (0, 1, 2, or 3; w

  6. Developer post

    Crystal Project Update: Version 1.6.6

    New features: Moved "Auto Jump" option to main Options menu. Moved "Show Minimap" option to More Options menu. New modding features: Added new Stat Mod: DamageOnApply. Deals flat HP/MP/AP damage when the associated status is applied. Added new Stat Mod: DamageRateOnApply. Deals p

  7. Developer post

    Crystal Project Update: Version 1.6.5

    New features: When confirming buy/sell quantity, you can now hold left to roll over to the maximum possible amount. Randomly generated randomizer seeds no longer contain the letters/numbers I, l, O, or 0. Bug fixes: Changed menu header label in the Item Equipment menus from "Equi

  8. Developer post

    Getting Started With Mods

    Are you interested in using mods to breathe new life into Crystal Project, but you're not sure where to start? Here are some ideas to help! Depending on whether you're looking for quality-of-life improvements , extra content , or a complete overhaul , below are three lists from w

  9. Developer post

    Crystal Project Update: Version 1.6.4

    New modding features: Added new NPC Condition types: IsPassiveUnlocked, IsAbilityLearned, IsPassiveLearned. Added new Monster Action Condition type: Global Number. Evaluates a global number variable with a variable key equal to the monster's appearance texture key. Added new filt

  10. Developer post

    Crystal Project Update: Version 1.6.3

    New modding features: Added new Stat Mod: InstantTurnOnApplication. Get next turn immediately when applied. Added new Stat Mods: Mult_APCosts, Flat_APCosts, Flat_AbilityAPCost. Same as the MP equivalents but for AP. Loading/saving a project in Crystal Edit now overlays an indicat

  11. Developer post

    Crystal Project Update: Version 1.6.2

    New modding features: Added new Stat Mod: RemoveStatusOnApply. Removes the specified status before the containing status is applied. Added new Ability Mod: CopyAllStatusCategoryToSelf. Works like CopyAllStatusToSelf but filters for a specific status category. The "Battle Disabled

  12. Developer post

    Crystal Project Update: Version 1.6.1

    Bug fixes: Fixed auto-jump bug where an auto-jump would incorrectly trigger while riding an NPC that walked off a ledge. When Items and/or Equipment have been randomized, fixed issue where missed steals were not being properly added to the Lost & Found. If a steal has already

  13. Developer post

    Auto Jump Update

    Introducing Auto Jump and Localization mods. New features: Auto Jump has been added to the More Options menu. When enabled, Auto Jump will cause the player to automatically jump at the last possible moment when walking off cliffs or ledges. The keyboard can now be used to type in

  14. Developer post

    Crystal Project Update: Version 1.5.4

    Bug fixes: Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions. Auto Save no longer triggers after a boss is defeated but before the boss's reward/completion event is triggered.

  15. Developer post

    Crystal Project Update: Version 1.5.3

    Bug fixes: Fixed issue introduced in version 1.5.0 that caused default settings on Steam Deck LED to load terrain too slowly. Problematic settings will be automatically changed on next startup. New modding features: Mods now apply a bit faster. Added optional Author field to meta

  16. Developer post

    Crystal Project Update: Version 1.5.2

    Bug fixes: Fixed weather flickering bug that was introduced in version 1.5.0. Fixed visual bug where a target's reaction could overlap with an applied status on the ability preview window. Fixed visual bug where hidden statuses could cause visible status icons to scroll needlessl

  17. Developer post

    Crystal Project Update: Version 1.5.1

    New modding features: Added "Always Enabled" option to StatusRequiredUser and StatusRestrictedUser Ability Mods. Allows the ability to be used even when the status condition is not met, but it will miss (ie, pre-1.5.0 behavior). Adjusted the error message that is shown when attem

  18. Developer post

    Crystal Project Update: Version 1.5.0

    New features: Added support for high refresh rate displays. To enable, go to Menu > Options > Graphic Options > Frame Rate > Set to Display. Added "Play All Music" to Music Archive. When activated, all unlocked music tracks will be looped sequentially as a playlist. I

  19. Developer post

    Crystal Project Update: Version 1.4.10

    New features: Added new advanced graphic option: Performance Mode. Enable to have certain graphic settings reduced while at specific locations to help improve performance (eg, polygon count, particle count, draw distance, shadow quality). The following message will now be shown w

  20. Developer post

    Crystal Project Update: Version 1.4.8

    New modding feature: Added "Golden Quintar Jump 3" option to Project Model > General > Field Config. Increases the jump height of the Golden Quintar from 2 blocks high to 3 blocks high. Bug fix: Fixed issue where Draw Distance couldn't be modified except for via the Quality