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Crystal Project Update: Version 1.6.7

New modding features:

  • Added new options to StopProcessing NPC Action Type: "Clear NPC Temp Variables" and "Clear Global Temp Variables".
  • Added new option to Ability NPC Action Type: Target Member Index. Specify which party member the selected ability will target (0, 1, 2, or 3; was previously always 0).
  • Added "Can Not Randomize" option to AddIndentory and AddToLostAndFound NPC actions. Prevents the selected item/equipment from being randomized.
  • Added new Reaction type: OnHealingUsed.
  • BonusDoubledWhenPaired Stat Mod now works with weapons. Please note that stats provided by this Stat Mod are misleading because weapons are technically unequipped during attack.
  • Added Total to Stat Ratings on Job model tab.
  • Variant Index on NPC Outfit tab is now a dropdown instead of a text box and contains only valid variants.

New localization features:

  • Added Archive Music track names to Vocab Model with prefix "General.Music_".
  • Archive Music track names associated with biomes now use modded/localized biome names.

Bug fixes:

  • Sunlight shadow now has less jitter while the camera is in motion.
  • Fixed bug with Auto Jump where pressing jump at the last possible frame when walking off of certain surfaces would result in no jump.
  • Fixed randomizer bug that could prevent obtaining the Babel Quintar. When loading a seed where this can happen, the Babel Quintar will now be available on the ground near the entrance of Dione Shrine.
  • Fixed bug in Archive Music menu where pressing the Escape key would play music instead of back out.

Modding bug fixes:

  • Battle flags are now cleared after using an ability in the field. Fixes usage of abilities with OncePerTurn or OncePerFight Stat Mods.
  • Fixed unobtainable entries in Archive monster loot/steal lists when there are more than 8 entries.
  • Added validation for modded troops with more than 10 monsters.
  • Added missing ability-related Stat Mod tags to References lists: Mult_AbilityDmg, Flat_AbilityMPCost, and Flat_AbilityAPCost.
  • When mods containing added classes are removed from save data, you can now properly reallocate levels for those classes that were made unavailable.

Localization bug fix:

  • The text for randomized class location hints is now properly localized.