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Crystal Project Update: Version 1.6.9

New modding features:

  • Improved mod loading speed.
  • Current loading mod name is now shown while applying mods.
  • Loaded and total mod counts are now shown while applying mods.
  • Added new Stat Mod: SetStatusOnApply.
  • Added new Reaction type: OnPCritGiven.
  • Added new Reaction type: OnBasicAbilityUsed.
  • Added new Job property: No Crystal. When checked, the class does not contribute to total acquired crystal count.
  • When setting an NPC Outfit Name to a party member's name (eg, @p0.Name), the NPC Outfit will also take on the appearance, class, and level of the specified party member.
  • Crystal Edit menu bar now changes color with theme.
  • Adjusted Dark theme to be properly dark. Added new Grey theme with the previous Dark theme colors.

Modding bug fixes:

  • Fixed bug where mixing Mult_DamagePerTurn_Taken_100 and Mult_HealingPerTurn_Taken_100 would not always properly apply both values.
  • Fixed crash when interpreting some modded PC NPC Outfits.

New localization features:

  • Vocab Model now supports import/export of .csv file type.
  • Added new vocab keys for race placement numbering with prefix "General.Placement_".

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 23419148 · public branch

    Steam updated · First observed

  • Build 23419148 · beta branch

    Steam updated · First observed