Released
Jun 8, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v0073 - more optimized enemy for the city, and fixed colliders

    I'm laying out the ground work for Campaign V2, so the enemies in the city needed more optimization. Also: - fixed wall colliders in the sci fi base - fixed enemies walking through walls in Missions 2-4 - fixed items spawning in the wrong area for Mission 1 - darker shadows

  2. Developer post

    v0072c - Hotfix to fix the multiplayer maps collisions

    This is a quick hotfix to fix the player collisions on the multiplayer maps. previous update v0072b: - greatly reduced texture memory usage by deleting a lot of unneeded textures. this should reduce lag. - added a lot more pedestrians in the city - added car traffic around the is

  3. Developer post

    v0072 - Big reduction in texture memory, added vehicle traffic, more pedestrians

    - greatly reduced texture memory usage by deleting a lot of unneeded textures. this should reduce lag. - added a lot more pedestrians in the city - added car traffic around the island and city. Not complete yet though. - new graphics material for the terrain on the City Island -

  4. Developer post
  5. Developer post

    v0070 - lots of bug fixes

    The Party: - fixed giant hole in the wall - enemies in the party are more alert now - fixed speakers floating outside of the building - some optimizations Tutorial: - picking up the rifle in 1st person mode will complete the tutorial step correctly - fire effect turns off properl

  6. Developer post

    Multiplayer PvP is here!

    This is the first major content update for Killer Bean. Multiplayer is still in beta, but I feel like it’s pretty fun so far. The servers are player hosted through Steam’s P2P networking. 2 game modes: Free For All and Team Deathmatch . 10 different maps. More will be added soon.

  7. Developer post

    v0063 - fixed Vsync, added camera FOV and color settings

    Multiplayer is going to take a few more days, so I spent some time fixing bugs instead: v0063 - Vsync is fixed and on by default to limit frame rate to your monitor refresh rate - Using Vsync will lower your CPU temperatures because less work is done between frames with Vsync - A

  8. Developer post

    v0062 - Fixed death freeze, first person dives, grenade enemies and more

    - Fixed death sequence getting stuck and not respawning during the campaign - Fixed fast dives getting stuck in 1st person mode - Fixed 1st person animations for jumping and diving. no longer plays the run animation - Sets graphics settings automatically for low end PC's to preve

  9. Developer post

    v0061 - Added missing voices and bug fixes

    - Added missing voices - Final boss dies more consistently now - Final boss and Bullet Eye can be damaged by explosives - Important mission pickups, like Smuggler's phone gets picked up automatically to prevent soft locks - Prevent island fortresses from spawning under water - Pl

  10. Developer post

    v0060 - Fixed The Party Level 5 and Aim Down Sights button

    Bug Fixes: - The Party Level 5 now plays correctly again. - Pressing the Aim Down Sights button rapidly doesn't break it anymore. It's much more stable now.

  11. Developer post

    v0059 - Bug fixes & improvements

    Bug Fixes: - Fixed game controller speed for first person camera - Fixed Grenade Beans in Battle Arena - Fixed fullscreen switching to windowed mode. There was a conflicting menu that kept overriding the settings. - Prevent player from diving off of Jet Ski in Mission 7 - KB no l

  12. Developer post

    Week 1 Devlog

    Well that was a rough week! First thank you to everyone who purchased my game! And thank you for all the bug reports and feedback. I honestly thought the game was in good condition for early access launch, but I was wrong! Immediately after launch I started reading bug reports fo

  13. Developer post

    v0058 - Fixes for game breaking bugs & some improvements

    Bug Fixes: - Removed ragdoll knockouts during gameplay to prevent getting stuck, but left them for when KB dies. I'll replace it later with animated knockouts in the next update. - Fixed mouse flipping 180. Game controllers were interfering with the mouse movement, so now game co

  14. Developer post

    v0057 - lots of bug fixes, new save system, new Campaign settings

    New: - New Save File System and Campaign Settings, with 1-3 Lives or Permadeath - Enemy Health and Enemy Damage multipliers are in the Campaign Settings Bug Fixes: - Fixed Mission 1 soft lock during Activate Uplink sequence - Mouse rotation is consistent across frame rates and 1s

  15. Developer post

    Reverting back to v055. v056 made things worse for the mouse control

    I'm reverting back to v055. v056 did not fix the mouse glitch and made 1st person and driving cameras a lot slower. The mouse glitch could possibly be tied to auto-detecting controller conflicts. I'll let you know when I have new changes. So that means the Mission 1 soft lock wil

  16. Developer post

    v0056 - mouse glitch fix & Mission 1 soft lock fix

    - fixed the mouse glitch where the camera might flip 180 degrees during game play. With this new fix, you might need to re-adjust sensitivity sliders because this new change might feel faster than before. - fixed Mission 1 soft lock when activating the uplink sequence.

  17. Developer post

    Game Design Changes: Save system overhaul, no more permadeath

    Hi everyone! I've read your comments and reviews, and I'm going to make some big changes to the save system in the next update: OLD SYSTEM: Easy = 5 lives, Normal = 3 lives, Hard = 1 life When the player loses all lives, the campaign ends and saves are deleted. (bad idea, makes p

  18. Developer post

    v0.100.055 - Hot fix 4 - enemy vision fix, Vsync fix, sounds, KB car ragdoll

    - fixed enemy AI. vision works now, enemies can see again and are a lot tougher - added the majority of sounds to audio volume sliders, but I might have missed some. - KB no longer ejects out of the car during a collision, to prevent ragdoll softlock - graphics Vsync settings swi

  19. Developer post

    v0.100.054 - Hot fix 3 - fixed black screen freeze & force default settings

    - fixed the black screen freeze bug if player presses escape too often on the loading screen, which attempts to pause the mission load - forced to set default settings, hopefully for good. The problem was the save system was looking for existing Steam Cloud files that don't exist

  20. Developer post