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v0073 - more optimized enemy for the city, and fixed colliders

I'm laying out the ground work for Campaign V2, so the enemies in the city needed more optimization.

Also:
- fixed wall colliders in the sci fi base
- fixed enemies walking through walls in Missions 2-4
- fixed items spawning in the wrong area for Mission 1
- darker shadows

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25357879 · public branch

    Steam updated · First observed