Glaze 3D

JH Strom

Released
Jul 2, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Update - 9/12/2021

    Many fixes and new features in this update: - an improved implementation of FXAA - a reimplenation of TAA - added toggle for SSR temporal accumulation - add fix to allow loading DX10 DDS textures (many DDS textures may still have issues, when in doubt convert your DDS textures to

  3. Developer post

    Nightly Build - 8/25/2021

    Add progress bar UI for offline raytracer, minor improvements to offline raytracer code.

  4. Developer post

    Nightly Build - 8/23/2021

    - implement dds loading for cubemap, 3d texture types - implement project file embedding for cubemap and 3d textures - Broad changes to texture handling. CPU-side data is kept concurrently with GPU-side data and updated along with it, allowing multi-threaded texture operations fo

  5. Developer post

    Nightly Build - 8/20/2021

    Fixes to early draft version of the offline raytracer. For right now, ray casting is done without an acceleration structure. Code for a BVH node hierarchy is forthcoming. Also, for now this code does not utilize materials or material textures, which is soon to change. This is mer

  6. Developer post

    Nightly Build - 8/19/2021

    Fix project file save crash due to GL function call in thread, update from OpenGL 4.5 to 4.6. NOTE: this may require updating drivers. The change is worth it for the performance increase and improvements to anisotropic filtering. I'm working on code that will rollback to earlier

  7. Developer post

    Minor Update - 8/17/2021

    Implemented octahedral encoding for view/world normals in the gBuffer. This has somewhat streamlined normal handling, resulting in a minor performance boost. Also, this is similar to the way many modern renderers handling normal packing, so rendering will be more consistent with

  8. Developer post
  9. Developer post

    Quick Fix - 8/11/2021

    Fix issue with file picker's inability to navigate to the root directory above a drive.

  10. Developer post

    Nightly Build - 8/11/2021

    - Add UI for changing controls in the 'Preferences' window, with values loaded and saved when the program closes. - Fix some issues with black screens due to switching modes.

  11. Developer post

    Nightly Build - 8/10/2021

    - Added embedding for mesh data to project files. This may cause saving project files to be much slower, but this will allow the app to save projects with altered meshes. - Fix error thrown while recording screen and using any texture tool.

  12. Developer post
  13. Developer post
  14. Developer post

    Quick fix - 8/8/2021

    fix error caused by using the SSR texture due to incorrect internal formatting

  15. Developer post

    Nightly Build - 8/8/2021

    new features: - hardcode all FBOs to use 32-bit float textures (performance hit is worth it, half-float values are too imprecise to handle all cases for scene path tracing) - switch CPU-side matrix transform calculations for bounding boxes, cameras, and lights from float to doubl

  16. Developer post

    Nightly Build - 8/5/2021

    - fix issue with scene 'remove all' for materials just turns all materials into the default material. - fix issue with camera editor UI not allowing selection for multiple cameras. - fix issue where mesh tools do not display the selector UI - switch help marker to use help icon -

  17. Developer post

    Minor Tweak - 8/4/2021

    increased range of possible values for cone tracing aperture, which can fix issues in some edge cases with banding in shadows/GI. Cautionary tooltips are added next to these values to prevent users from unexpectedly causing extreme render slowdown.

  18. Developer post

    Nightly Build - 8/4/2021

    Minor fixes to offline raytracer, add 'fit to viewport' toggle for importing meshes.

  19. Developer post

    Quick Fix - 8/2/2021

    fix weird overlay issues with selection, fix node selection UI in node tools

  20. Developer post

    Nightly Build - 8/2/2021

    - add 'generate normal map' texture tool - add 'edge detection' texture tool - fix weather shader blend between regular sky and sunset