Fixes to early draft version of the offline raytracer. For right now, ray casting is done without an acceleration structure. Code for a BVH node hierarchy is forthcoming. Also, for now this code does not utilize materials or material textures, which is soon to change. This is merely the first of many updates related to the offline raytracer.
- News and updates
- Glaze 3D
- Nightly Build - 8/20/2021