Released
Oct 27, 2020
Platforms
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Arcante: Definitive Edition

    I just released a Definitive Edition of Arcante! Arcante: Definitive Edition introduces a few new mechanics, like blocking and playing turn-based! The goal of this update is to make the game a bit more accessible by "casual" gamers, how to play the game is now more clear, the gra

  2. Developer post

    I Still Need Your Feedbacks :)

    Hello there :) Another small update is here! I once said that I'll be updating and improving the game for as long as there are people trying the new changes; that number is now very close to zero, so if you tried the new patches, feel even more free to give me feedbacks and tell

  3. Developer post

    New Beginning

    A lot changed since the release, this is a major update that consolidates the changes, add extra content to the game, and proposes a new price tag. You'll find the game quite changed this weekend! There's a new map you can access, which links Asthgar to the desert. This means a n

  4. Developer post

    Biggest Update Yet!

    Major Changes: New enemies : Two new type of enemies with characteristic mechanics, but more are coming soon :) New peasants : Two new variations of peasants, one of them punches hard! New Mechanic: Charged melee attack Holding the key of your default attacks will charge them, ca

  5. Developer post

    Weekly Improvements

    Even though I did not release Arcante as an Early Access, as the game was fully functional since the beginning, I agree that it was far from a game that is pleasant to be played. I'm planning on releasing new features weekly, as long as I can think of changes that I want to imple

  6. Developer post

    Juicy Patch :)

    I've made a lot of changes, and I'm excited to let you try them! Bugfixes: Fixed a bug that prevented the game finale to be seen correctly (and interacted with) Fixed a bug that prevented the cursor to remain visible after clicking on a character portrait. Magic spells cost was w

  7. Developer post

    Improving the Combat System

    Here's the changelog for this new small patch: A lot more icons in the map will guide you through the quests. Where to go and where to the delivery the quests are now both shown if the difficulty is set to "Normal" or lower, also for the side quests! Mobs handle attack from the d

  8. Developer post

    Improving the Combat System

    As some of you let me notice: the combat system could be improved. This is my first attempt at improving it, and it's focused on the "melee" mobs, they now predict your future location and swing in that direction, they are also a little bit quicker! :) I would like to let you not