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Biggest Update Yet!

Major Changes:

  • New enemies: Two new type of enemies with characteristic mechanics, but more are coming soon :)
  • New peasants: Two new variations of peasants, one of them punches hard!
  • New Mechanic: Charged melee attack Holding the key of your default attacks will charge them, causing them to deal more damage, and even interrupt some enemies!
  • New Mechanic: Dodge/Block skill Visit a trainer to train for athleticism, it will help you dodging the attacks, or blocking them in case you have a shield equipped!

Visual:

  • A lot more animations.
  • New visual effects for abilties that last in time.
  • New visual effect for dodging.

Combat:

  • Ranged mobs no longer awkardly tilt to aim down/up.
  • You can now interrupt mobs that are attacking you, with charged shots.
  • Mobs will now interrupt themselves if they are clearly going to miss the target, then try again.
  • Combat Mechanichs differ a lot more from one enemy to another.

Statistics Panel:

  • Apply/Discard buttons are disabled if not needed.
  • A new button allows you to convert Skill Points into Attribute Points.

Updated:

  • Skills effects were recalibrated.
  • Interactions in dialogues that lead to a new quest are better highlighted.
  • Dodge-jumps are slower.

Fixed:

  • Traps explosion is now showing correctly when the Time is set to "Controllable".
  • Centaurs no longer lose hairs upon death.
  • Peasants movement is more fluid.
  • Main quest icons on the minimap are refreshed when the difficulty changes.
  • "New quest" notification was added, new quest sound only plays once.
  • Fixed a bug that made mobs slower in a few cases. ...and more!

Now Developing:

  • Some enemies will be able to block!
  • A new area, with a new boss!